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  1. DR2K

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    Use her bt 4k against low holders.
  2. DR2K

    D.I.D. 8: Aftermath

    I stand corrected. Nice.
  3. DR2K

    D.I.D. 8: Aftermath

    Really, what is the advantage exactly?
  4. DR2K

    D.I.D. 8: Aftermath

    That and her damage output Makes Jannlee look like Helena. There's also recovery frames from a whiffed 6p.
  5. DR2K

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    They can't really nerf Hitomi, since there's literally nothing they can take away from her.
  6. DR2K

    D.I.D. 8: Aftermath

    Their mids are 10 frames. When the situation is reset their fastest moves will stuff anything Helena has unless she's crushing or at literal advantage. Helena has no priority, the only thing in the game with priority are wake up kicks and moves that do more damage that clash in the same frame...
  7. DR2K

    Anti-Helena strats "What happened to all that spirit you had a moment ago?"

    Helena's bully technology is back from DOA4. By bully we mean force tech. It's not as good as it was in DOA4, guaranteed advantage, but it is more frequent as it can be done from any combo when her handslaps are used as a combo ender. Now she's target number one for the community and...
  8. DR2K

    D.I.D. 8: Aftermath

    She doesn't have an advantage numerically unless it's a literal force tech. It's just a reset when teched.
  9. DR2K

    D.I.D. 8: Aftermath

    There is no advantage when teched, if not teched it's +6 for her. You A) have invincible frames teching B) 6p is recovering on whiff. It's all mind games.
  10. DR2K

    D.I.D. 8: Aftermath

    Alpha makes up for lacking a wakeup kick by being batshit broken. I will say that Helena is an incredibly flawed character, but she removes the wake up kick out of the equation and players just weren't prepared for that. Will players start developing anti-Helena strats now that she has a game...
  11. DR2K

    End of Costume DLC?

    No many, but plenty would pay $5 for their favorite character packs. Costume packs this week will be the CE bikinis according to TN twitter.
  12. DR2K

    D.I.D. 8: Aftermath

    She's +6 on hit, +24 would be bonkers.
  13. DR2K

    Do you need to learn every character to know how to fight them?

    Duck it, use a low. And use a throw, she's in hold state after every jumping throw. She also has a butt ton of recovery.
  14. DR2K

    D.I.D. 8: Aftermath

    Grapplers forgo guaranteed low throw damage for guaranteed advantage. Helena gives up(much needed) damage to avoid the wake up kick. No advantage. I'm sure lots of characters have combos with knockdown damage enders that forces the player to tech.It's a matter of finding them.
  15. DR2K

    End of Costume DLC?

    For 360 the last 3 rounds were labeled as 5,6, and 7. They still have bikini's, bunny costumes, etc. . . We got a ways to go before they're done.
  16. DR2K

    It really is a sign that this game is so different from previous DOAs...

    Helena was pretty common in DOA4. Of course you had to go through shit to unlock her. It means more characters are being selected. Which is a good thing. No character is too common from what I've seen.
  17. DR2K

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Can Team Ninja please buff DOA5 and nerf DOA4? kthanksgoodbye.
  18. DR2K

    I got 99 problems, but a wake up kick aint one.

    I got 99 problems, but a wake up kick aint one.
  19. DR2K

    D.I.D. 8: Aftermath

    Personal reasons. Terrible characters can still win especially early on in a games life. I'd trade the "force tech" for a safer/more damaging/DOA5 character any day of the week.
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