Looks like that leak may have been accurate regarding the DLC characters.
Glad I didn't waste my money on that fucking season pass. If I paid $40 for that garbage line-up I'd probably kill myself.
If the game actually looks like that upon release, I'll be impressed. Rockstar has never managed to make people that resemble humans before. It will be interesting to see how they look in motion.
You say there's "no room to interact" and that stories are better told passive. Then I address why I don't believe that to be the case, and then you just say "No, that doesn't sound right," and continue rambling on as if intuitive human behavior and psychology is simply absent in storytelling...
Is this some kind of meta-commentary whereby you try to justify your position via monologue rather than an interactive dialogue that addresses the opposition's argument to reinforce the dismissal of interaction?
Look, I don't even like most narrative games. And often there are stories that are better told in other mediums but end up as games instead for a multitude of reasons (some more valid than others). But the notion that games don't have the potential to tell stories in ways that other mediums...
If you value being an individual, it is because you value your attachment to the independant way(s) you choose to engage what you come across. When you choose something, it reinforces your preferences, which in turn help fortify your investment.
If it seems inaccurate that choices make things...
"Lastly... the idea that making something interactive automatically more personal or more invested in the narrative just seems inaccurate. "
Things only exist when there also exists an alternative, and an individual only exists when it makes its own choices based on its own decisions and...
Gone Home is a shit game in addition to telling a shit story. If you cherry-pick your anecdotes so recklessly you could come to any number of bizarre conclusions.
That's utterly ridiculous. There is no established maxim that declares "storytelling is at its best when the audience does not participate." Better take out the pause button on your DVD remote if you don't like interaction. Make sure to prevent anyone from seeing a work of art in any way except...
the only reason we use plays to tell stories is because we want..... not because thats an inherent aspect of the plays... I mean think about it...
Pretentious deconstruction is fun.
the only reason we use books to tell stories is because we want..... not because thats an inherent aspect of the books... I mean think about it...
the only reason we use movies to tell stories is because we want..... not because thats an inherent aspect of the movies... I mean think about it...
But does he mention how other mediums trump this dynamic universally, let alone successfully? No.
"I guarantee you he knows what he's talking about. He's got intimate knowledge in Game Theory and games in various forms...."
-So do I. He's a poor rhetorician at best, and pretentiously myopic at...
When telling a story, you're trying to speak to people by attaching their emotions to allegories and metaphors depicting the human experience. The human experience often involves interaction and perspective, and video games have a unique way of addressing those elements relative to other mediums.
This means that in a game where you can choose your character, you often become more invested in that character than you would in another story that forced a protagonist on you. Same goes for plotlines, locales you choose to explore, etc.
You could argue that's a deceptive trick, but you COULD...