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  1. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    I can give you some pointers: H+K is good if you've already got the opponent in stun. Limbo stun gives a guaranteed 7K and afterwards you can do the same amount of juggles as in a CB combo (gives same launch height). So I think it's a good tool overall. 66K is nice. It's a whiff punisher, it's...
  2. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Honoka's version will be an unblockable attack. Fighto EEYY! T____T Would be hilarious if she would get it though xD
  3. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    ;'( Still not as annoying as Marie Rose's Minuet P+K.
  4. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    That's the assumption made now in the OP as well. I will edit it if someone discovers that it's not the case.
  5. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Oops, my bad.
  6. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    All right. You said four characters but I can only think of three. Hayate, Hitomi, Ein and...?? Anyway, I will update the thread with the three characters you mentioned. Thank you, thank you. The thing is that I've never seen the full animation of the Underworld Drop, only the first part. I've...
  7. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    Heh heh. I call that move 'Meow' instead of 236P because we aren't entirely sure that the actual string input is going to be PPP236P. It could be the case that the 'Meow' in a movestring is gonna have a different input than the standalone 'Meow' (236P) I used 'Meow' just for funsies ;)
  8. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    Is it the PPP Meow (236P) string? Perhaps she'll get PPPMeow and maybe PP6PPMeow, 6PPMeow or 9PMeow. Not too sure.
  9. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    No. She had it from the beginning.
  10. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Thank you. I also looked up Ein's PL and they have a strikingly similar PL animation. Do you know if it's the same or is it slightly different?
  11. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Thanks! Do you also know what Hitomi's default input is for her PL? I'm assuming it's 33P+K but I'm not sure.
  12. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Edited the OP: - Moves are now categorized in Strikes, Throws, Holds and Taunts. - Changed command for Helena to: 236P+K (Helena); 214P+K (Honoka). Thanks to @AsheMann21! Still need confirmation on moves: - Especially characters in which I'm not specialized (Lisa, Brad Wong) - Her Power...
  13. KING JAIMY

    Had an amazing day yesterday at the offline tourney Winter Session, Paris. I was really happy...

    Had an amazing day yesterday at the offline tourney Winter Session, Paris. I was really happy with my performance (finished 4th place)! :D
  14. KING JAIMY

    Good game, Bad game Online/Offline thread

    Very good offline games to the players who attended the offline tournament Winter Session in Paris whom I played matches with: - @Gehaktbal - @Pictured Mind - @ULTIMa Ivanov - @Tulkas - @JayceeChris - Ky Dragon - Croute Chef - Coolcatn1kk1 - Elena Bathory :momiji::rig:
  15. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Yeah she is gonna have a lot more moves than is listed. I can't watch the video now unfortunately because my internet refuses to load videos. But I will add it in for now. Thanks for the heads-up.
  16. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Edited in the OP. Plus I mentioned 46P for Leon, because it's not very clear who it really belongs too. The animations are way too similar imo.
  17. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    I immediately recognized them in the Command Training video. 33K is guaranteed from Bending P sit-down as well.
  18. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Thank you, good sir. But nothing beats 'Salad Tier'. ;)
  19. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    Editing the OP now. The funny thing is that both moves have the same refloat/juggle capabilities. Would be very interesting for combos I guess.
  20. KING JAIMY

    DOA5LR Analysis of Honoka's Moveset

    I see. I recognize Tina's 7P from the startup. It's indeed a mixture of moves.
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