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  1. virtuaPAI

    Dead or Alive 5: Remaining Issues

    Lol, I was about to say the same thing. I was so tired of reading Doa has O frame holds. Just mean it goes directly to hit frames, so it impacts in the 1st hit frame. Making them i1 just like VF.
  2. virtuaPAI

    Dead or Alive 3 Weight Class.

    Weight Classification is used to determine the difficulty (how easy or hard) of juggling your opponent. The lighter the opponent, the more hits that can be accumulated, with the increased ease of juggle usage. The more heavier an opponent is, their is an increase of difficulty and hit...
  3. virtuaPAI

    What should a person coming from other competitive 3d fighters expect that's different in DOA?

    -Well me just telling you that it was possible doesn't seem to suffice. When I meet up with Sorwah, I will make a demonstration of it in Doa3.1. Hopefully this technique will transfer over to Doa5!
  4. virtuaPAI

    What should a person coming from other competitive 3d fighters expect that's different in DOA?

    -Well, It did happen in other Doa's, and it worked quite well. http://www.freestepdodge.com/threads/rising-attack-interrupts.27/
  5. virtuaPAI

    What should a person coming from other competitive 3d fighters expect that's different in DOA?

    -I was able to pull it off in other Doa's without too much of a problem, but i'm not exactly sure how uramawari will work in Doa5. Yes, ground attacks are guaranteed against slamming attacks(those that do not cause a bounce), and if your opponent techroll during a techable situation, you can...
  6. virtuaPAI

    What should a person coming from other competitive 3d fighters expect that's different in DOA?

    Well its not universal. Characters with uramawari techniques, can jump or evade both wake up kicks and get back turned advantage+combo. Also :2::P: will force the character to get up(not sure if it changed with Doa5) and you can continue your offence.
  7. virtuaPAI

    Team Ninja Twitter

    A patch a month or two can provide significant changes. Doa3.1 came out a few months after 3.0, and it changed the game completely. As long as the core elements are in place within the innitial release, a patch can do justice....if its needed btw.
  8. virtuaPAI

    What should a person coming from other competitive 3d fighters expect that's different in DOA?

    Or you can just avoid the stun game and go for a knock down or knock back. With rising kicks being only low and mid again, players can now apply ground game pressure again. How I missed the effectiveness of uramawari.
  9. virtuaPAI

    DOA: Flaws and Tournament Viability

    Tier list is just a guideline to character strengths and weaknesses and how they stack up against each other. There is nothing stopping the player from using unconventional tools that will allow his character to excel. Rikuto is known for using a low tiered bayman to reck higher tiered...
  10. virtuaPAI

    DOA: Flaws and Tournament Viability

    Wow. well I will be supporting the game. If the game is not good, I am not sure how long that support will last. Hopefully We do get the game all of us can enjoy competitively.
  11. virtuaPAI

    Do you like the critical burst?

    I would like them beefed up actually. Only allow 2 chances to escape the PB situation..ie defend against the 1st attack(before), Defend against the 2nd(Critical Hold/Slow escape)...if not guaranteed PB. I would just like for more accountability when defending in Doa. I do not want to support...
  12. virtuaPAI

    DoA5: Tag Team Action Trailer [7-19-2012]

    -In 3.1, there were frame traps on block. And frame traps on normal hit, but I do not believe there were any for stun, unless you consider 180 fsd to a stunned opponents back a frame trap lol.
  13. virtuaPAI

    Main Character

    Tina, Lei fang and Pai if she is included.
  14. virtuaPAI

    DOA: Flaws and Tournament Viability

    -Is it just me, But I see delaying and free cancels as taking a risk. Any and every time you delay your attack, you are susceptible to getting hit with :P:. Once players have string recognition and its flow chart, it will be easier to recognize when you are capable of punishing certain segments...
  15. virtuaPAI

    New improved training and titles confirmed

    Where was this when I did all that work. lol. I am glad that all of these options are available, Make it much easier to break down the game to the exact situation. One of the most significant changes is knowing your opponents stagger recovery, and critical hold recovery. A chart could be made...
  16. virtuaPAI

    DoA5: Tag Team Action Trailer [7-19-2012]

    This is pretty good. I know the European players are going to eat this up. There might be a resurgence on their part.
  17. virtuaPAI

    DOA: Flaws and Tournament Viability

    -If that is the case, than I am really concerned. More players need to be playing this game to give the appropriate feed back. -Well, if these things are still currently present to overwhelming degree's than it needs to be fixed right now. No one will play Doa5 with the game going in this...
  18. virtuaPAI

    DOA: Flaws and Tournament Viability

    -Made this big ass post and it wont matter. At the end of the day, players are here because they want the best doa. There are proper ways to go about it, than stepping on other peoples toes to get your point across. Myself and others will be at GVN scrutinizing the hell out of the latest Doa5...
  19. virtuaPAI

    DOA: Flaws and Tournament Viability

    -I cannot say for sure that Doa5 would not go through changes that would make it like Doa4. What I do know, significant strides were made where the game is a lot more 3.1 than it would ever be 4.1. If the game continue down this road, like you, I can see a scene for the game. I am not asking...
  20. virtuaPAI

    DOA: Flaws and Tournament Viability

    -UnD34D Im really not getting your point here. The debate is based on what a solid fighter is, do/would Doa5 fit that criteria. You yourself view doa3.1 as a solid fighter. Doa5 share many if not all of its roots of 3.1. Lets say the game is 3.1 heavy, would that not be a criteria of a solid...
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