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  1. EyeLovePumpkins

    DOA5LR Akira for a beginner

    I understand the basics of frame data like for example, :6::p+k: is 13 frames of startup, and on block it gives you +16 advantage. So that means :6::6::P: will guarantee since it's 12 frames, while :236::P: won't because it's 17frames of startup. :4::p+k: should also work too since it's...
  2. EyeLovePumpkins

    DOA5LR Akira for a beginner

    Thanks, I just went through it and I don't really understand it though. Like for example ":6::p+k: – 13/2/13 -5/+16" there are four categories, but you mentions that they are "hit/on block values". So what are the two extra categories mean? And can you give me an example of what you mean't by...
  3. EyeLovePumpkins

    DOA5LR Akira for a beginner

    1. From what I've notice, :P:, :3::K:, :214::P: are good stun extenders. As for stun openers, I'm entirely sure about that either but :4::p+k: seems to be good at mid range so far. I'm also not sure if Akira's :6::6::P:(12frames) has the same properties like traditional pokes like Ryu's &...
  4. EyeLovePumpkins

    DOA5LR Akira for a beginner

    Is that the best option to force tech right after?
  5. EyeLovePumpkins

    DOA5LR Akira for a beginner

    By guaranteed force tech, do you mean dash to them then, :3::P::+::K: right after :P::+::K::4::3::P::+::f::6::P:?
  6. EyeLovePumpkins

    DOA5LR Akira for a beginner

    When do I use :P::+::K::4::3::P::+::f::6::P: and what are some setups? Because I rarely see you it use, if not at all.
  7. EyeLovePumpkins

    DOA5LR Akira for a beginner

    Great to know that I'm on the right track so far, but coming for someone who uses Hayate and Gen Fu which I heavily rely on poke (:6::P:) to get in, I don't really understand how Akira is supposed to be used. :6::6::P: seems to be his fastest mid at 12 frames, but does it work the same way to...
  8. EyeLovePumpkins

    DOA5LR Akira for a beginner

    Well I'm technically a vet in DOA, but since I've finally decided to try out Akira I decided to ask for some beginners tips. I already tried searching for some info here, but most of it seems far to broad for someone who is just starting out with Akira. I also feel I should master a few...
  9. EyeLovePumpkins

    Characters Helena's Five Stages of Grief

    I feel like killing myself now. Thanks..
  10. EyeLovePumpkins

    DOA5LR Helena in DOA5: Last Round

    I wonder if the second hit follow up (:3::3::P::P:) now hit stuns instead of launches because of the changes. Anyways, I feel like breaking this stick after realizing this odd nerf.
  11. EyeLovePumpkins

    "May the bells of good fortune give her 10 good moves" Top 10 moves

    Some attacks does a vertical arc that will touch the ground. For example, Helena's BKO :6::P:, and all of Ryu's up teleport mid attacks. In which, Helena's BKO duck which can duck mids will not work in this case.
  12. EyeLovePumpkins

    DOA5LR Helena in DOA5: Last Round

    I want :3::3::P::4::P: to not wall slam like in vanilla. :K::K::K: to have slightly more delay frame. :3::P: to be 11i :3::3::P: to be 12i and overall, safer because most of her attack strings leaves her at -10.
  13. EyeLovePumpkins

    How to improve your mindgame in DOA

    Something is not right, until today I didn't know what "yomi" was and after reading your blog, I notice that I only use the 2nd layer of yomi. In other words, I "start off" at the 2nd layer, I don't use the other two and I don't go in order either. Is that possible?
  14. EyeLovePumpkins

    Dead or Alive 5 Ultimate: Helena

    Not as good compared to what she could've done in vanilla since :3::3::P::4::P: now wall splats.
  15. EyeLovePumpkins

    Dead or Alive 5 Ultimate: Helena

    I have the same issue, mainly with BKO :2_::K:(when finished with other strings besides,:3::3::P::4: :P:). Either it goes through, or I get hit by the wake up kick
  16. EyeLovePumpkins

    The future of Helena Douglas

    Marie-Rose's systema will require some...time.
  17. EyeLovePumpkins

    Media DOA5U Helena video thread.

    0:38 at the wall bounce, you could've :41236::P::K::P: for additional damage. 0:59 at the juggle, could've ended combo with :3::3::P::4::P: for extra damage. 1:09 at the launch, could've BKO :4::P::K: :3::3::P::4::P: judging by the height, instead of BKO K. 1:27 :3_::P::P:, the second punch...
  18. EyeLovePumpkins

    Gen Fu Juggles

    Gen Fu's :1::6::P: close hit is really difficult to do with the dash. I always end up doing his:41236::P: by accident. Any tips?
  19. EyeLovePumpkins

    DOA5U "Perseverance Will Always Prevail" : The Gen Fu DOA5U Thread

    What's Gen Fu's max damage combo after CB? On mid & heavy, with wall and no wall.
  20. EyeLovePumpkins

    Fuzzy Guard?

    How do you fuzzy if you are already in the middle of guarding then?
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