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  1. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    I guess if you wanna risk something like that, but 6H+K gives you a great launch just from the single stun and it's guaranteed, so is 3H+K.
  2. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    But 3kk and 3pp can be SE'd so you don't get anything. Can't SE 6p or 3p by themselves
  3. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    CB isn't guaranteed off either those options though. 3p, 6p would works better.
  4. Jefffcore

    Jann Lee combo thread

    pp6p, pppk on mids is stance specific
  5. Jefffcore

    Good game, Bad game Online/Offline thread

    Good games to Nykko
  6. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    You should always use it.
  7. Jefffcore

    Optimized Mila Combos

    And that's only for Lights. Mids would be +6.
  8. Jefffcore

    Optimized Mila Combos

    It works from something like 2H+P > 9k, too, but you don't get the same advantage because it's lower. Same for a wall splat. Those and launches from 3p are +4 on Lights, +3 on Mids, and it doesn't work on Heavies or Gen Fu. If it's done after CB on lights you get a 6H+P that can only be...
  9. Jefffcore

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Yeah, if they tech you get a 6H+P that they can't attack out of unless they duck or jump. If you tackle anyway after they're up you're taking more damage. If they press a button you can get like 180. (That's if the combo itself is on NH) Which is normally around 150 with the guaranteed mount.
  10. Jefffcore

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    At -5 you can crush a 10i jab, at -4 you can crush 11i, etc. Any time someone does a string with a high or low follow-up you can just throw it out and crush the high and low (Ex. hitomi's 6kk/6k2k). Mila can do P6PP > 3H+K for a pseudo any time and get hella advantage. After CB it's enough for...
  11. Jefffcore

    Is Mila unsafe against throws?

    You have to add a frame to your throw; -6 is "5" frame punishable, -5 isn't. Something -13 and up will be "12i" punishable.
  12. Jefffcore

    Good game, Bad game Online/Offline thread

    O: I'm sorry! Good games! I was trying to remember all the people I've played since the game came out. It's not an easy task.
  13. Jefffcore

    Good game, Bad game Online/Offline thread

    Good games to AngryWorm, syLnt avi, Web Head, Virtua Mima, Black Mamba, Rikuto, Chosen1, SuperElite, Kodachi, LostSkeleton, Hoods, RoboJoe, Arlyss, Raansu, BlackberryChaos, Onelasttime, Lopedo, Nereus, Kokoa Kaori, and ScattereDreams.
  14. Jefffcore

    [Dec 17, 2012] TTT: Final Impact (Toronto, Ontario)

    We are here guys. TTT's last tournament of the year. The year has been really good for us FG players. Time to end 2012 as the year where we Canadian players made our mark in the International Scene. With TORYUKEN and T13 lamenting our names in the history books, this weekend will be the last...
  15. Jefffcore

    "The Sweetest Sting" Mila's Top 10 Moves

    No 9k! The point of 1P+K is to crush and start a stun, not end it. If someone wants a CB there last stuns should be 3p, P, or 6p. 9k as a last resort at the end of a match.
  16. Jefffcore

    D.I.D. 8: Aftermath

    lol That's my line. It just doesn't make sense to me. I don't want to see anything nerfed, either.
  17. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    P+K works pretty well on people holding after the break. It's mid so it doesn't matter if they hold mid or low and it hits the recovery of the holds. It'll hit the end of a SS too. Unfortunately you can't get a 3H+K, if they SE. :p Makes me feel a little better about people breaking it.
  18. Jefffcore

    D.I.D. 8: Aftermath

    The level of play in DOA4 wasn't very high. You're complaining about something that you can't get out of easily, which is how it should be. It doesn't make any sense. If she hits you with the low you still have another chance to fuckin guess out of it. Jann Lee can take 2-3 guesses and take...
  19. Jefffcore

    D.I.D. 8: Aftermath

    If it's possible for her to do it on an opponent that's jumping then it probably isn't the best idea.
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