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  1. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    It's always a 50/50 because certain options will interfere with others. Like I said, if you condition an opponent to do one thing you don't want to start conditioning him for something else that directly interferes with it. (i.e. doing a low attack and then tackling. If they hold low a tackle...
  2. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    It doesn't matter if you start tackling, it's still a 50/50. You don't want to condition someone to crouch from 2p then throw an OH at them, or vice versa. That means you should be switching from Mid attack to OH which is just another 50/50; granted it's a lot safer.
  3. Jefffcore

    D.I.D. 8: Aftermath

    That's all E-Mann does with any character.
  4. Jefffcore

    Toronto, Ontario, Canada

    Not in the slightest!
  5. Jefffcore

    Toronto, Ontario, Canada

    Was just kidding. I would have if I could have; I didn't have the money to drive all that way.
  6. Jefffcore

    Toronto, Ontario, Canada

    I was the real winner :cool:
  7. Jefffcore

    D.I.D. 8: Aftermath

    If someone techs they're always at disadvantage. Doesn't matter. You tech yourself to disadvantage, or you get force teched to disadvantage. The set up doesn't look like it's so fast you can't react. From what I've seen it's pretty easy to see if they tech right away. Edit: Unless I'm...
  8. Jefffcore

    D.I.D. 8: Aftermath

    I'm starting to get the impression that most of you are forcing yourself into guessing situations that you don't need to be in. There are only a few characters that can really work around the stun system, so everyone but those few have the exact same guessing game after you get a stun. Hit'em...
  9. Jefffcore

    D.I.D. 8: Aftermath

    Everyone has advantage if they force tech someone... I don't understand. She only has weaker tools at neutral. Any character that can avoid wake ups is going to be good, cause they're still too good. All she has to do is throw you or launch you(?). This game is all 50/50's that's all anyone needs.
  10. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    I'd put her higher than that. High mid/low high tier
  11. Jefffcore

    Optimized Mila Combos

    That's why CB is a mid and you always go for that first. 3F+K and throw are your options after they hold it. 3pp sucks; 4pp is probably her best option. If they hold low the second is still a mid, and it does more damage than just doing 4k, 3p, etc. It's one thing to do it after a stun where...
  12. Jefffcore

    Optimized Mila Combos

    9k is high and unsafe so there's a higher chance of someone holding out of it, It does less damage than every other option except throw on NH(Throw on CH, CB, 3F+K set-up). 3F+K is safe at -4, it's a mid, and it offers a set up that loops from one option and the other gives more damage than...
  13. Jefffcore

    "The Sweetest Sting" Mila's Top 10 Moves

    Sidestep Tackle/Takedown
  14. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    Because P+K after 7p just resets the threshold it makes more work, so there's no real point doing it. If it maxed out the threshold like it was supposed to it would be awesome. It loops like the thing Jann had before the patch, it's a glitch
  15. Jefffcore

    What's your Win Ratio?

    A higher win percent would mean you're playing people that probably aren't challenging you, and therefore not forcing you to learn. My ranked is 81%, I think my Lobby is like 60%
  16. Jefffcore

    Jann Lee combo thread

    But they're not...:eek: 8PPP does more damage than pppk and pp6p > 6pk does more than pp6pp
  17. Jefffcore

    Optimized Mila Combos

    There's no point launching with 9k, either push for CB or go for 3H+K. If they hold your mid throw their face off.
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