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  1. d3v

    IGN gives Ninja Gaiden 3 a 3.0/10.... Ironic, but fitting.

    People still read IGN for reviews? I mean, this is the same site that gave GodHand a 3.0 score and then, years later, added the game to it's best of the PS2 list while admitting that they had no idea what they were talking about.
  2. d3v

    Living in harmony with rabid casuals? (Rikuto's dangerous "opinion")

    That HardKoren guy in SRK who seems to have a hard on for slamming Rikuto's shizz coems to mind when I see this thread.
  3. d3v

    Street Fighter x Tekken = Ass?

    Online is the best netcode on any commercial disc released fighter for one simple reason, GGPO style rollbacks. And this isn't just me talking, both top players and old SRK regulars agree. The rest of the world is just too used to netcode that slows the game down and increases input delay when...
  4. d3v

    d3v's A History Of Tag Team Fighting Game Innovations

    I really can't thank Wah and Allan enough for the help. As I stated, they gave me enough info for an entire DOA centric article.
  5. d3v

    Hayashi: Thoughts on the DOA5 Demo and the Fighting Game Community

    Thanks for the tip. Posting this on SRK.
  6. d3v

    DOA5: A New Challenger... Akira?

    Technically, critical-state != hit stun. By implying that Critical State = hit stun, you implying that you can hold out of every single combo. A better way to word it is to point out that critical state is a special state some moves put you in and that not every move puts you in it.
  7. d3v

    New Trailer Next Week, Kasumi Teased

    Straight from our tip line at SRK. http://yfrog.com/ntjepzfj
  8. d3v

    DOA 4 Tag = Tekken Tag Tournament 2?

    If you're going to get any PS2 - 360 controller, get the Xtokki since it's made by an actual fighting game player (Laugh). http://etokki.com/Xtokki360 For more info on converters in general, check out SRKTT. http://shoryuken.com/forum/index.php?threads/converter-compatibility-thread.60284/
  9. d3v

    An Interesting Parallel Between 8WR and FSD, the SC community and the DOA community.

    Anything that can help bridge the communities and address any misconceptions about DOA. IMO, the most important one would be an explanation of hold and stun to dispell the misconception that you can hold out of hitstun.
  10. d3v

    An Interesting Parallel Between 8WR and FSD, the SC community and the DOA community.

    You know, after reading some shizz on TKP, I think it's time that the word about FSD site got out, just so that people start going here instead of there. I mean, a month ago, the folks at SRK (guys like keits, etc.) didn't even know this site existed. Personally, been doing my best to post DOA...
  11. d3v

    Tournaments: A Beginner's Guide

    Having been to "eSports" competitions for other games, I can vouch for how much more hype FG tournaments are.
  12. d3v

    Itagaki: Tecmo Tricked Me Into Releasing Dead Or Alive 2

    I always thought it was because he wanted to be part of the band. He certainly looked the part.
  13. d3v

    Hayashi: A Dead or Alive Collaboration Title Is Possible

    Saw this posted in the SRK forums. That said, if he's crossing over with anyone, VF is a good place to start since the series is still seen as the pinnacle of competitive hardcore 3D fighters. That, and both series share the same mechanical roots since DOA does borrow from VF.
  14. d3v

    DOA5: Alpha Demo Default Control Scheme Revealed

    Linked on SRK. http://shoryuken.com/2012/02/10/dead-or-alive-5-demo-control-scheme-hints-at-gameplay-changes/
  15. d3v

    SC5, Tier whoring with Natsu!

    SC5, Tier whoring with Natsu!
  16. d3v

    Now that people have played Soul Calibur 5, how do some of you feel about DOA5's "Super Moves"?

    More like SF3. -You build meter from whiffed moves (unlike in SF4/MvC3). -CEs can be hit-confirmed in to (like SF3/4 Supers but not like SF4 Ultras which mostly requires juggles).
  17. d3v

    DOA5: Alpha Demo Default Control Scheme Revealed

    But where will Power Blow go? 3, which seems to be in line with a BB/SC style layout or 5?
  18. d3v

    DOA5: Alpha Demo Default Control Scheme Revealed

    If Power Blow's aren't a macros, I wonder how the proper layout for will be for stick?
  19. d3v

    Now that people have played Soul Calibur 5, how do some of you feel about DOA5's "Super Moves"?

    The meter management in SC5 reminds me of 3rd Strike. Once certain characters get meter, you have to treat them differently, especially considering the amount of priority some of the CEs have (coupled with the fact that it's hard to block most of them on reaction).
  20. d3v

    The f__k do I know.

    The f__k do I know.
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