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  1. DR2K

    IGN's 12 Days of DOA5

    Of course DOA4 looked solid, then it was butchered to death by Itagaki in the last month of balancing. (which delayed the game a month from its release)
  2. DR2K

    IGN's 12 Days of DOA5

    If your issue is the stun system, why not pick a character that can bypass it? Like Bass. So what exactly does CB depend on? Hit number, stun thershold?
  3. DR2K

    IGN's 12 Days of DOA5

    Really? I'm looking back at the Hitomi vs Bayman videos that she got CB in 4 hits and one in 5 hits. The one in 4 hits came off a bad hold.
  4. DR2K

    IGN's 12 Days of DOA5

    You also risk getting into CB state, limbo stun, etc. . . faster. You can always lose more with a bad hold, of course there's the off chance that you might get the hold, but thats just luck.
  5. DR2K

    IGN's 12 Days of DOA5

    Eh unless it's a parry, or something that leads into big damage the hold is way too much of a risk. The damage you got in DOA4 was worth the risk, because it was about as equal as the attackers maximum damage. In this one hold gave you a puny 10-15% damage at the risk of being put in a deeper...
  6. DR2K

    Anyone buying TTT2 on the 11th just to tide you over till the 25th?

    I was then I realized that I'd just wait until the preorder content is free and the game hits bomba pricing. No pointing in wasting the money for a 2 week only game.
  7. DR2K

    Team Ninja confirms more character announcements post launch and secret unlockable characters

    Mila is going to be the only mystery? That's always a possibility.
  8. DR2K

    Cramming

    They're aware of all feedback. That is why the game is constantly in a state of flux.
  9. DR2K

    Cramming

    Eh, if I wanted to go look at a bunch of fat women in spandex i'd just go to the gym.
  10. DR2K

    Team Ninja confirms more character announcements post launch and secret unlockable characters

    It's the laziest copy and paste content in a game since MVC2, it should make reviewers glee with excitement until they actually play the content.
  11. DR2K

    Team Ninja confirms more character announcements post launch and secret unlockable characters

    Unfortunately if they don't go this route then casual reviews will rip them to shreds for lacking content.
  12. DR2K

    Cramming

    Unless you have some serious saggage then your junk won't jiggle enough to warrant physics.
  13. DR2K

    Team Ninja confirms more character announcements post launch and secret unlockable characters

    Helena is going to be an unlockable again, huh?
  14. DR2K

    IGN's 12 Days of DOA5

    I want getting into CB buffed more, holds are borderline useless now.
  15. DR2K

    [Aug 18, 2012] I’m a Fighter World Championship: Round 2 (San Mateo, CA)

    One thing is for sure. Do not sleep on those VF characters. VF5 is a great training tool in getting to understand them.
  16. DR2K

    [Aug 18, 2012] I’m a Fighter World Championship: Round 2 (San Mateo, CA)

    This one had a lot of competition, E3 was basically journalists and gaming hoopla people,
  17. DR2K

    [Aug 18, 2012] I’m a Fighter World Championship: Round 2 (San Mateo, CA)

    7 weeks until DOA5. Anyone have a time machine I can borrow?
  18. DR2K

    [Aug 18, 2012] I’m a Fighter World Championship: Round 2 (San Mateo, CA)

    I enjoyed it. Very exciting. Leifang looks so fun to play as. I wanted to advance kick hold all those wake up kicks so badly.
  19. DR2K

    IGN's 12 Days of DOA5

    If you hit someone while they hold, even if it's a delayed attack. The stun and combo counter are extended. Whereas a delayed attack wouldn't if they didn't hold. That was shown sevral times in the videos. Your scenerio only works in situations with moves with excess recovery. It's not a...
  20. DR2K

    IGN's 12 Days of DOA5

    Low hold can be changed signifigantly with a little amount of work. Adding more recoevery frames, making their hitboxes bigger so that highs hit them, etc. ..
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