Okay, so my copy of the soundtrack just arrived today, and I still can't find the theme I asked about earlier (in spoiler tag).
I also can't seem to find the remix of the main theme (with the stronger choir) that appears in the post-epilogue scene.
I didn't claim "max damage is the only thing important." I simply alluded to the fact that no combo video ever has or ever should strive to include "all the combos possible within the character." Imagine a combo video that spent half an hour reviewing every possible combo juggle that ends with...
Have to disagree on that note. Nioh went for modular level structure and was certainly a success, so it can work if done right even in today's landscape. I personally hate "open-world" map structures due to the effect it has on replayability. I absolutely hated how I couldn't replay certain...
I personally don't want a sequel to Nioh, since I feel like after the DLC William's story will be wrapped up and I don't see any good reason to continue Nioh without William. I would, however, love to see a spiritual successor to Nioh that keeps much of it's gameplay mechanics (mission...
Just dense.
Which is completely unnecessary because I know you understand the situation. You're just trying to spin things rhetorically in a way that was already shot down.
I've always found Hino-Enma rather easy. If you're having trouble dodging her paralysis blasts, simply switch to high stance for the longer dodge animation.
Nue is just a laggy dick. He's either too hard or too easy depending on your gear/build.
Well, if you play the character you should know what options are available from what enders. That said, I did provide an alternative explanation for those other cases.
@WAZAAAAA Potentially different oki options as follow-ups. Even if they're all the same damage or input-skill on the same environment, the final hit used will leave different recovery frames for unholdables, force-techs, etc.
Other times they do it because some people think "new tech" is...
Lobbies are usually shit, too, and everyone's a wanker.
Unless you're playing in private lobbies with trusted friends, the game is just a pain to try and play.
Learn every move individually (training mode w/ move details or movelist), and take note of when you seem to be ducking under/crushing certain attacks (usually indicates a high).
That's about it. Most of the animations are pretty well-matched to their hit level but there are enough exceptions...