Film grain is the other graphical option I never understand. It can partially disguise poor texture quality, but aside from that it rarely adds anything, and there was a period several years back when almost every game felt compelled to make high film grain the default setting.
Does anyone else feel like Widowmaker's body shot damage could be upped a bit on consoles? It seems like her balancing was done for PC and then basically copy-pasted to the console version, where different considerations are in play.
inb4: git gud. ik
Cops are people. Some are good, the majority are witless fuckheads. Nothing especially good or bad about them compared to the general populace, IMO.
Musings of misanthropy.
And I have seen plenty of Jann Lee's who don't buffer a launcher immediately after a CB, just as I've seen Ryu's who don't buffer a launcher after 214P into P+K.
The CH 2K scenario does apply because the idea is about conditioning. Unless your argument is that "if you have a guaranteed set-up...
he may try to immediately guard or hold it next time he is struck with H+K. With a proper anticipation, you can then opt for a DG or wall 6T instead (provided H+K didn't splat), which may in some cases be favorable. This couldn't really be conditioned if 6P+K was punishable, at least without...
Again, you're confusing my argument that "an option" = "best option." The guaranteed damage is, most often, the better choice. However, if you can condition your opponent into believing they can stagger and anticipate your follow-up, you can, on occasion, reap a better reward. For example, if...
The result is that if someone staggers a CH 2K SDS and I follow-up with a 6K, it will not be punished. Thus, I can follow a CH 2K with 6K, even if it is not the "best" option, it "can" be used to condition my opponent, as landing it on guard will not result in guaranteed punishment.
A string...
Compare to Ryu's 6KP, which is also an extremely slow, interruptable string follow-up (30-ish frames). 6K on gaurd is -14. I have never been i12 throw punished from landing this on guard, as due to the possibility of the follow-up, it is no longer wise to react immediately with a throw punish...