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  1. Brute

    Various situations in stun will also punish you if you're too hasty, as well. And yes, my point...

    Various situations in stun will also punish you if you're too hasty, as well. And yes, my point is that if Jann jumps into a 6P+K from H+K he will not suffer a guaranteed punish. Thus, he "can" do it. If he did not have that follow-up, it would be insane not to throw punish a guarded 6P+K as it...
  2. Brute

    You have my sympathy.

    You have my sympathy.
  3. Brute

    If their reaction time is assisted by such recognition, they are buffering. Hence, my previous...

    If their reaction time is assisted by such recognition, they are buffering. Hence, my previous point. Note that can =/= should. I'm arguing that the string allows him an option to avoid punishment, not that it is the preferred option he should aim for.
  4. Brute

    Now, if your argument is that 6P+KP has no use in either scenario due to it's slow speed...

    Now, if your argument is that 6P+KP has no use in either scenario due to it's slow speed ("reactability"), that would imply that other moves of that speed from strings also don't have any use (while the speed outside a string is still acceptable?), but that implies that the opponent responds to...
  5. Brute

    You do have to respond immediately in neutral as well. It doesn't give you more time to respond...

    You do have to respond immediately in neutral as well. It doesn't give you more time to respond. I understand that a move can be more useful in stun than from neutral, but the reasons for that vary depending on each case. The Dragon Kick, for example, doesn't cause an otherwise unsafe move to...
  6. Brute

    The reaction time is based on the idea that "a move at xx frames is useless in neutral but...

    The reaction time is based on the idea that "a move at xx frames is useless in neutral but useful in stun," which could only be affected if the stun guaranteed the hit (it does not) or if reaction/response times were different in each scenario (as we're talking about reading a specific move, not...
  7. Brute

    You do have to respond "immediately" to every situation in neutral. The difference is that you...

    You do have to respond "immediately" to every situation in neutral. The difference is that you have more options and some of those options cover more of the options that your opponent can choose.
  8. Brute

    I'm sorry, I don't understand the distinction between "reading" a situation when stunned from...

    I'm sorry, I don't understand the distinction between "reading" a situation when stunned from reading the same situation in neutral. The fact that you have more options to respond to a situation in neutral means there are inherently more things to consider, not less. I understand why the...
  9. Brute

    It's not his best option if H+K is staggered, yes, but that's kind of the point. According to...

    It's not his best option if H+K is staggered, yes, but that's kind of the point. According to your logic a stun somehow inhibits reaction speeds (alluded to with SE speed), meaning that coming out of the SE'd SDS you would be distracted and thus couldn't react immediately to a follow-up, and...
  10. Brute

    If anything, you have to think about more things in neutral than from stun. Your character being...

    If anything, you have to think about more things in neutral than from stun. Your character being stunned doesn't mean that your reaction speeds as a player are also stunned, and thus if you are hypothetically able to respond to a move on reaction in neutral you should be able to recognize it...
  11. Brute

    Refuse to buffer and you lose the air-tight throw punishment option. I agree that offline...

    Refuse to buffer and you lose the air-tight throw punishment option. I agree that offline competitive players can and will consistently stagger the SDS on fastest. I do not agree that the follow-up ensures punishment due to its speed. Also, checked the floor hit property on 214P and it is...
  12. Brute

    So while yes, you can intercept the follow-up to the string, you're not actually reacting to...

    So while yes, you can intercept the follow-up to the string, you're not actually reacting to 6P+KP, you're reading to and responding to 6P+K with a fast buffer. That allows the opponent to condition you, as depending on your opponent the quick pokes you would use to intercept the string aren't...
  13. Brute

    There is no logical reason one would be able to react to a move faster "from neutral" than from...

    There is no logical reason one would be able to react to a move faster "from neutral" than from being stunned which would basically make any slow move useless in the stun game as well, but we're going to ignore that and assume that guarding 6P+K is, indeed, different. The point here is that...
  14. Brute

    It doesn't "only work online." You have to mash at fastest SE to get out of it and then...

    It doesn't "only work online." You have to mash at fastest SE to get out of it and then immediately guard/fuzzy. He can even jump into the CB follow-up since someone decided that his CB should be a string that leads into a true mid +2 GB. Combined with his i11 mid and great pokes at the range it...
  15. Brute

    The Overwatch Thread

    Have mercy!
  16. Brute

    That we don't need any more characters period, and that if we had to have one, I would have...

    That we don't need any more characters period, and that if we had to have one, I would have preferred it not be a guest character.
  17. Brute

    The Overwatch Thread

    Peppering you from a completely safe location with high-damage, unpredictable, braindead pressure is often indefensible. Yes, he can be countered, but most team structures don't permit that, and it's irritating having to pick my character every round specifically to counter Junkrat, because...
  18. Brute

    The Overwatch Thread

    Just hope I'm on the other team if you do. I suck.
  19. Brute

    The Overwatch Thread

    Competitive mode no longer allows duplicates of the same hero on the same team (adios, six Torbjorn Hanamura Defenders). Quick Play is unchanged, I believe. Attackers also have less time to secure drops on match start (one minute less, IIRC). That was one of the good changes that came with the...
  20. Brute

    The Overwatch Thread

    Finally got a chance to try this game. Mei and Junkrat can go fuck themselves. Everyone else is fine-ish.
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