Another thing about DS1 was parry timing was similar to roll timing so pretty much any enemy you could evade was also an enemy you could parry on the first attempt.
Because the Timing is so different and delayed in DS3 you have to use completely different timings for rolling and parrying...
Well... Let The List Go On... I played 3 of those already.
@Argentus
In the first Game perhaps... in DS3 the Damage even with the Hornet Ring is lame.
The Guard Break Weapon Art is more useful than Parrying.
Oh I don't doubt you've seen someone parry their way through Dark Souls... like I said. Its possible but impractical and therefore useless.
For every 5 people you've seen use a mechanic there are 100 people who don't bother with it.
You should watch a regular non-masochistic gamer play through...
LoL... I mean using a regular arcade stick with my left hand on the buttons and my Right hand on the Stick.
I have a friend who plays like that.
Although... wouldn't it be easier to just mount the Stick Part Upside Downside ?
Getting The Materials is determined by RNG... it could take minutes or it could take hours.
Plus its Grinding.
@Sotherius
LoL... have you even watched other people play this thing ? The only options are either you summon help or you exploit the AI's pathing constraints and other cheese...
I know about The Critical Multiplier.
They had that in DS1.
You're better off going with a Higher Damage weapon than going with a weapon that requires the ever elusive Critical Hit to get its Damage.
@Argentus
Hi Reward ?
Critical Damage has been nerfed hard compared to DS1... even with the Hornet Ring.
@Crazy_Chin_Guy
If you can one shot them with a Critical Hit then you can probably two shot them with a regular hit... the only difference is how much health you want to lose trying to...