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  1. Brute

    System Power Launchers suck.

    Next post that mentions something other than Power Launchers is getting deleted and the respective member is getting a warn. edit: 1 down. Who else is feeling lucky?
  2. Brute

    System Power Launchers suck.

    This is actually true, which makes the situation even sadder.
  3. Brute

    System Power Launchers suck.

    You know how much juggles annoy you? Mila's tackle annoys everyone else 10 times more. It being completely borked and OP is just the icing on the cake. Anyway, back on topic. Power launchers, people! Yes, they are useful.
  4. Brute

    Dead or Alive 5 LAST ROUND Weight Classes

    Speed alone does not dictate weight class. That said, Mila is perfectly fast, matching speeds with Leifang. She belongs as lightweight.
  5. Brute

    System Power Launchers suck.

    The only juggle more threatening than Mila's ground tackle is her juggles that lead into her tackle. You are equally helpless in either scenario. It just that when it's over, whether they fucked up or not, the juggle leaves the defender in a better situation than the tackle.
  6. Brute

    System Power Launchers suck.

    You can try to tech roll if they fuck up. Not much different in the end, except that tech rolling after a failed juggle typically leaves you in a much better spot than breaking Mila's tackle and being left in neutral if she happens to fuck up.
  7. Brute

    System Power Launchers suck.

    Can't do shit with a just frame Mila, either. No. In DOA2 you could not reliable punish a hold attempt with a 12 frame throw. The recovery on your attacks was too long and the recovery on holds was too short. It fucked the whole system up. It has a much better balance in that regard now...
  8. Brute

    System Power Launchers suck.

    No. Everyone should be afraid of holds. Those are aren't are not afraid of holds because they're character has enough stupidly equal mix-up options that the chance of being held is neglectfully low. It has nothing to do with the reward/punishment of the holds if successful. When successful...
  9. Brute

    So, who thinks we'll get new lifebar colors in LR?

    So, who thinks we'll get new lifebar colors in LR?
  10. Brute

    Dead or Alive 5 LAST ROUND Weight Classes

    Because he's small, old and sickly. There's also the part about him being insanely powerful as one of the best characters in the game with great crushes, great speed, huge damage output, parries and all that other nonsense, despite currently being one of the heaviest weight classes. And karma's...
  11. Brute

    Dead or Alive 5 LAST ROUND Weight Classes

    Okay, so let's be honest here, we don't need 8 weight classes. Half that number is more than sufficient, so I've been reworking it to make more sense. Maybe if the community shows enough emphasis on the idea, Team Ninja will consider revisiting weight classes for Last Round. So, here's what...
  12. Brute

    System Power Launchers suck.

    Now, when you say "CH are still nerfed compared to previos DOA games" are you referring to defensive holds in general or the damage boost from NH to CH and HiC? If the former: Holds were ridiculous in past DOA games due to the high reward and low risk of each one. Any competitive player will...
  13. Brute

    System Power Launchers suck.

    It was funnier in Vanilla back when everyone had 270 health instead of 300. 0:50
  14. Brute

    System Power Launchers suck.

    Correction: Damage is guaranteed when just-framed. Breaking out of it requires then that the attacker (Mila) mess-up. By that logic, you can "break" Lisa's Deja Vu if the attacker messes up their inputs. And considering that a Mila player should know her timing better than the opponent, the...
  15. Brute

    DOA5LR List of New Content!

    I'm going to be attending a funeral on that date. Would anyone mind saving the good bits for when I get back?
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