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  1. Darkslay

    I'm pretty sure with the inclusion of Mai, the whole travesty with Max, and an apparently big...

    I'm pretty sure with the inclusion of Mai, the whole travesty with Max, and an apparently big fuss over the AoT set from anime fighter players, DOA's popularity will only rise from here.
  2. Darkslay

    I only told VAND1TA to punish after 6P+K since there isn't a single JL player that will not do...

    I only told VAND1TA to punish after 6P+K since there isn't a single JL player that will not do H+K > 6P+K and then buffer a launcher, hence why the punish will work there.
  3. Darkslay

    The Ryu scenario is not comparable since he doesn't get anything from a CH 2K to being with...

    The Ryu scenario is not comparable since he doesn't get anything from a CH 2K to being with, attempting to punish a free cancel in this game is a bad strategy, giving the opponent the ability to start their offense from a free cancel is enough punishment, what with tick-throwing shenanigans and...
  4. Darkslay

    There isn't a guaranteed form of punishment after 6P+K, however regardless of the outcome, that...

    There isn't a guaranteed form of punishment after 6P+K, however regardless of the outcome, that being either free canceling or doing the followup, there isn't anything stopping the opponent from pressing a button after the 6P+K, you're seriously telling me against choosing against a free 90+...
  5. Darkslay

    There is always new stuff to find, always. There's 34 characters in this game, soon to be 35...

    There is always new stuff to find, always. There's 34 characters in this game, soon to be 35. That means there are 35 ways of playing with your main.
  6. Darkslay

    My point was that in stun, you choose from 4 possible levels of hit that the opponent can...

    My point was that in stun, you choose from 4 possible levels of hit that the opponent can continue said stun from, where a string gives you a set amount of followups that reduce those options, 6P+KP only gives you a single option, a very slow, reactable option. Compare that to a Dragon Kick...
  7. Darkslay

    The speed of the string is the biggest factor, I can't think of many other strings that are as...

    The speed of the string is the biggest factor, I can't think of many other strings that are as slow as 6P+KP, Lisa's 1KKK's the only one that comes to mind, you see that whole string being used often, bud? The speed of a singular move compared to a string doesn't affect anything either, stop...
  8. Darkslay

    You do not, various situations in neutral will punish you if you're too hasty to make a move...

    You do not, various situations in neutral will punish you if you're too hasty to make a move without properly assessing the situation, that's the whole basis of frame traps, but regardless. I get moves' usefulness in stun vary from move to move, however you're arguing that somehow punishing 6P+K...
  9. Darkslay

    Your logic would generalise single moves and strings in a single group if that were to be the...

    Your logic would generalise single moves and strings in a single group if that were to be the case. Take a move like the Dragon Kick for example, practically useless in neutral, extremely effective in stun. Reaction times and speed don't change, however the amount of options in either stun or...
  10. Darkslay

    You do have to respond to every situation, just not immediately, as I previously stated. The...

    You do have to respond to every situation, just not immediately, as I previously stated. The fact of you having more options to your opponent means, as you say, that the opponent can choose options that can be more easily dealt with in your favor, this isn't the case in stun, hence the rise in...
  11. Darkslay

    Switch the situation to one where you're stunned and automatically more options for the opponent...

    Switch the situation to one where you're stunned and automatically more options for the opponent open up as now every option i previously stated will hit you unless you do something about it. Stuns preventing movement should be more than enough reason for you to understand being in a stun...
  12. Darkslay

    Take Jann Lee's PP string as an example, in neutral, putting this on block makes the opponent...

    Take Jann Lee's PP string as an example, in neutral, putting this on block makes the opponent have to choose from 3 options, high, mid, low, a high block will take care of two options, getting hit by the low will lead into another 50-50, you can add the layer of free cancel/throw into the mix as...
  13. Darkslay

    My argument was against how I see the approach in the neutral game against yours, key word here...

    My argument was against how I see the approach in the neutral game against yours, key word here being ''respond''. You don't have to respond inmmediately to every situation in neutral, as there's still the defence VS. offence mentality at that point in time, this also applies to the stun game...
  14. Darkslay

    I never said it hindered reaction time of any kind, that's an interpretation you made for a...

    I never said it hindered reaction time of any kind, that's an interpretation you made for a reason I've yet to understand.
  15. Darkslay

    Same thing for buffering a move or trying to condition with something almost as slow as a PL, it...

    Same thing for buffering a move or trying to condition with something almost as slow as a PL, it doesn't work here, go for 9K after H+K (unless the opponent holds low), get your damage, call it a day. If you break any steps in that formula, you're doing it wrong.
  16. Darkslay

    By my logic, getting stunned turns every reaction from that point on into a ''read'', a...

    By my logic, getting stunned turns every reaction from that point on into a ''read'', a premeditaded action that's determined by a guess, but not a safe one at that. My claims only apply to a situation where the opponent will SE the H+K every single time, there's no reason why you would risk...
  17. Darkslay

    If the opponent is not staggering it then that's a flaw of their own, abusing and getting in the...

    If the opponent is not staggering it then that's a flaw of their own, abusing and getting in the habit of using gimmicks like those will only result in the Jann Lee player hurting his/her play as a whole, optimizing with Jann Lee as a character should be the primordial factor if you intend to...
  18. Darkslay

    There's no conditioning the opponent as the followup is so easily interruptible, sidestepable...

    There's no conditioning the opponent as the followup is so easily interruptible, sidestepable, holdable. The followup is completely ineffectual since you already get a guaranteed launcher for fantastic damage or setup capability, 90% of the Jann Lee community is too dumb to realize that though.
  19. Darkslay

    My point is that in this specific scenario, that being H+K > 6P+K, the Jann Lee player will...

    My point is that in this specific scenario, that being H+K > 6P+K, the Jann Lee player will instinctually free cancel the 6P+K and buffer a launcher, more often than not 33P. Your points apply only to a situation where neither player has done anything yet, aka ''the neutral'', in that situation...
  20. Darkslay

    There is a completely logical reason in the sense of neutral having you think about less things...

    There is a completely logical reason in the sense of neutral having you think about less things at once and having a more methodical approach to the situation at hand, the move is useful in stun due to the inherent advantage given by said stun, take away that factor and the whole situation...
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