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  1. Hold_Junkie93

    Except RDR2 and GoW, those games were great.

    Except RDR2 and GoW, those games were great.
  2. Hold_Junkie93

    Yeah considering soundtracks were different in PAL regions weren't just musical tastes but music...

    Yeah considering soundtracks were different in PAL regions weren't just musical tastes but music being limited to 50Hz with the electrical output. Crazy anything more would fry the shit. Demos made me appreciate games more. I could sit there and play for hours but a long game now, I barely touch it
  3. Hold_Junkie93

    The fact it's even a thing got Itagaki shaking in his metaphorical grave. At least Lisa turned...

    The fact it's even a thing got Itagaki shaking in his metaphorical grave. At least Lisa turned out dope. Only character(s) I see being released is Tamaki or Kanna
  4. Hold_Junkie93

    @Force_of_Nature In VF, you can completely avoid an elbow that doesn't enter a string with a...

    @Force_of_Nature In VF, you can completely avoid an elbow that doesn't enter a string with a backdash and a 2P then whiff punish or crush. A direct counter to that is to 3K the back dash to cause a stagger sitdown which is almost impossible to get out of as long as you follow up with your...
  5. Hold_Junkie93

    @Force_of_Nature Stole the words out my mouth like baby birds eating out of mama bird's beak

    @Force_of_Nature Stole the words out my mouth like baby birds eating out of mama bird's beak
  6. Hold_Junkie93

    Still reading it in my head as that. @zoo

    Still reading it in my head as that. @zoo
  7. Hold_Junkie93

    amateur numbers

    amateur numbers
  8. Hold_Junkie93

    @Brute The speeds are simply not human. Having fast throws with fast characters are nuts. For...

    @Brute The speeds are simply not human. Having fast throws with fast characters are nuts. For VF, Wolf is slower with his Jab, so, he has 9F Forward throw. Vanessa in defensive stance is well, just that, so, she gets a 10F mid in that stance. Like I said, it's done to help the characters. Why...
  9. Hold_Junkie93

    What I like about VF again is that their frames play around the idea of the average human...

    What I like about VF again is that their frames play around the idea of the average human reaction time being around 11-14F So that you may react reliably and not question it in order to either SS, Sabaki, 2P or crush.
  10. Hold_Junkie93

    Well, tekken use to be more neutral heavy and had less combo starters from NH and CH. I...

    Well, tekken use to be more neutral heavy and had less combo starters from NH and CH. I explained that in a second in a PM but I'll say VF tried to get the tekken xrowd with their combos, actually ended up having longer combos in some circumstances. Though, it still is about the neutral since...
  11. Hold_Junkie93

    @Force_of_Nature Not sure I follow

    @Force_of_Nature Not sure I follow
  12. Hold_Junkie93

    Albeit footsies isn't the pinnacle of fighting game skill, it's just something that not everyone...

    Albeit footsies isn't the pinnacle of fighting game skill, it's just something that not everyone can jive with. Same with overtly fast fgs with more scrambles and crazy riddic neutral options and shit to say, fuck neutral.
  13. Hold_Junkie93

    MK11 being more slower paced undermines his preferred style and his focus shifting to DBFZ, the...

    MK11 being more slower paced undermines his preferred style and his focus shifting to DBFZ, the game where you get popcorn during blockstrings is not surprising. He only got far that one time in SFV bc FANG was an unknown MU at the time. He's good but he needs a lot of tools to get his job done.
  14. Hold_Junkie93

    @Force_of_Nature Not any better than you or I. Dominique doesn't do well in more footsie focused...

    @Force_of_Nature Not any better than you or I. Dominique doesn't do well in more footsie focused fighting games and does rely on annoying gimmicks and unknown tech. Not dismissing him but it's what he looks for if the game doesn't offer that kind of aggressive gameplay off the bat.
  15. Hold_Junkie93

    lol tried to call the millville police depatment and ask for emery but apparently his facebook...

    lol tried to call the millville police depatment and ask for emery but apparently his facebook name is fake lol was gon b like, "I want to report a robbery of DoA5's ground game"
  16. Hold_Junkie93

    A lot of the VF cats tell me the system comes off as wacky and they only really respect DoA2 and...

    A lot of the VF cats tell me the system comes off as wacky and they only really respect DoA2 and consider that to be the only, "Good" one. There should be more options to play more, "Solid". I feel like DoA5 was close in this aspect. Esp. since I could play the VF characters as if they sorta...
  17. Hold_Junkie93

    TN wants people to use the triangle to the fullest extent of the law and TBH, at hi-lvl, it's...

    TN wants people to use the triangle to the fullest extent of the law and TBH, at hi-lvl, it's risky and/or looks dumb. Is why it's kind of hard to find much disparity in peoples' skills between one another when they already understand how DoA operates. If the rules were more about neutral being...
  18. Hold_Junkie93

    Virtua Fighter adjusts a character's damage, combos, properties of attacks all based on the...

    Virtua Fighter adjusts a character's damage, combos, properties of attacks all based on the character's perceived Yomi potential. All whilst retaining fundamental tools to keep up. It's not like SFV where you could have bad normals and a lack of a invincible reversal
  19. Hold_Junkie93

    In VF everyone has a 14F mid, 12F 2P if their jab is slow by a frame to counter 11F jabbers...

    In VF everyone has a 14F mid, 12F 2P if their jab is slow by a frame to counter 11F jabbers. There's only a one frame difference between them but they'll still get that 12F 2P. As everyone does.
  20. Hold_Junkie93

    That was the previous status where I described DoA.

    That was the previous status where I described DoA.
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