I didn't see any dash cancels. Looks like it's going to be a zone based game without the run meter. I really liked the aggression in MKX. Game models look great but i'm not going to pretend to be hyped. Gonna wait for more gameplay.
Found this new CH 46T combo after getting hit by it by ZakkuRye lol. Wasn't sure if he could do this in DOA5, but since but 3P on BT opponents doesn't give him the unholdable stun anymore, this looks like the new bnb
eh many people just don't seem happy about the new mechanics or at least the way the work. Seen several comments from competitive players saying its worse than 5 or comparable to DOA:D
Final thoughts are
-Tone down the meter gain. What's the point in baiting someone to spend meter if they get it back just as fast? I don't think players should have to worry about break holds every time they stun their opponents. To top it off, players start off with 50% meter at the beginning...
I kinda don't want to deal with FT's, but at the same time the oki game is waaay to bare bones, I hit my opponent on the ground and nothing happens? They can still opt for a wakeup kick and wake up kicks maintain there same properties. I don't think that's fair.
I was having terrible laggy matches earlier, I reset my connection and it was fine for the rest of the day. I rarely experienced any crashes unless my opponent quit mid match
The fatal stun and fatal rush allows for creativity. It's also a great way to force your opponent to burn through their meter so you don't have to worry about break blows later in the match. But if they're not willing to break hold it can lead to big damage