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  1. Codemaster92163

    Dead or Alive 5: Mila's such a troll.

    Lol Brute
  2. Codemaster92163

    DOA5 Bass General Discussion and Why He's So Damn Strong

    Not sure if it's been mentioned, but on the circus stage, if you get a CB near the bouncy balls/chests, you can step a little to the side to get at an angle with the opponent and the wall, use :6::P::+::K: > :7::K: > :4::P::P: > :41236::H+P: This combo can work on normal walls, too, so long as...
  3. Codemaster92163

    #BaymanHairDown

    #BaymanHairDown
  4. Codemaster92163

    Community Spotlight: Darth Vader

    *reads comments from page one to page three* Well that was pretty fun.
  5. Codemaster92163

    How would you improve Eliot in DOA5U?

    There's always someone to say that a character is broken. Mostly because they're too egotistical to admit that they lost a match due to lack of knowledge/skills, and would instead place the blame on a non-existent super-power.
  6. Codemaster92163

    A wild glitch appears! [HD]

    Like I had told Galen, the game calculates the damage of his throw as well as the wall damage together, instead of separately adding the damage onto the throw. In the rare instance that the collision isn't detected by the game (as it should be), the damage that would have been just no longer is.
  7. Codemaster92163

    New Online Features Detailed for DOA5U by Famitsu

    I was confused too when they said "for the first time ever in a DOA game, form a tag team with a friend and fight against another tag team online." I mean...did they forget about DOA4?
  8. Codemaster92163

    DOA5 [Ver 1.03A] - Top Players "First To Five" Set #13 l ArtemisX l vs xCutieKatx [HD]

    Your Kokoro plays so...flashy now. It's awesome!
  9. Codemaster92163

    DoA5U Dev Match: Hitomi(GAKU) Vs. Leifang(Shimbori)

    "...and Shimbori, the director of DOA5U who knows the game in and out." I mean no disrespect, truly, but to say they know the game in and out but then fail to capitalize on certain things seems to be a bit of a fabrication.
  10. Codemaster92163

    New Online Features Detailed for DOA5U by Famitsu

    That's why they show us connections now. And I hear they're improving the netcode. But in any case, the wouldn't implement a change like that anyways. They seem content with their current system.
  11. Codemaster92163

    New Online Features Detailed for DOA5U by Famitsu

    Aaaaaand that's why I miss 4's ranking system. You were always gaining/losing points with every win or loss respectively. Grades weren't just something you had to join ranked for - they were constantly changing with every single match and did a far better job reflecting a player's skills...
  12. Codemaster92163

    Akira Combos: Weight Specific & Wall Splats

    Oh, and Gen isn't heavy in the real sense that we use it. It's just what his tier is called. For all intents and purposes, he's just a slightly heavier mid-weight. I've yet to find a combo that works on the mids that don't on him, to be honest. And I'm glad to see Alpha go back down to the...
  13. Codemaster92163

    Akira Combos: Weight Specific & Wall Splats

    She's in a tier of her own because she has different frames coming down from a super-launch than do those above and below her. Tiers are separated into how quickly they hit the floor, and while most launchers leave several of the weight classes in the same juggle category, there are a few...
  14. Codemaster92163

    New Online Features Detailed for DOA5U by Famitsu

    Well at least make ranked lobbies then. Ranked itself is one of the most annoying features.
  15. Codemaster92163

    New Online Features Detailed for DOA5U by Famitsu

    I miss DOA4's ranking system, where every lobby match affected your grade, and instead of being able to lock yourself into one grade permanently, you were always at risk of going back down or gaining a new one.
  16. Codemaster92163

    New Online Features Detailed for DOA5U by Famitsu

    There's already a ton of annoying players that shout at one another about being the best _____ player, so character rankings won't change much. That said...CO-OP TAG IS BACK! YEAHAHAAAAA! I remember my life revolving around tag back in DOA4, and the fun we used to have pairing up with random...
  17. Codemaster92163

    Akira Combos: Weight Specific & Wall Splats

    This is taken from Mr. Wah's list. : Feather :eliot: :hitomi: :kokoro: :mila: :sarah: Light :alpha152: :ayane: :kasumi: Welter :leifang: :pai: Middle :akira: :bradwong: :christie: :hayate: :hayabusa: :jannlee: :lisa: :rig: :tina: :zack: Cruiser :helena: Heavy :genfu: Super Heavy...
  18. Codemaster92163

    Stuff Zack GAINED in DOA5U

    Pai has the same...oddities with several throws. For example, her OH from Hakeshou gives her +10, but not even her 9 frame jab gives her anything.
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