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  1. Codemaster92163

    Pai combos

    Remember to add the additional :P:s after her launchers for maximum damage before doing the 66H+K bounce
  2. Codemaster92163

    Pai combos

    I've been trying it in training offline - I don't test things online =P As I said, I may be doing it wrong, but go to training on Tatami and try it against Ryu or Brad or someone. It's only ever worked when I did it on a slight incline.
  3. Codemaster92163

    Pai combos

    Well, I mean I've been trying that exact combo for a while now, and after the 66H+K off of anything (since the rebound height is always the same regardless of the initial height) I can't get 2P+K to connect on the mid-weights. The only time it connects is when I'm on a slope. Otherwise, it...
  4. Codemaster92163

    Pai combos

    Could just be me, but I can only get 2P+K on the lighter characters, not anyone that weighs more than Ryu. Apart from at a wall, it does the same amount of damage as 66H+K 2PPKK, but also does more if on an electrified floor, where you can follow up the 2P+K with a single P then 2K
  5. Codemaster92163

    Pai combos

    Ah, nice. I like the addition of 2P+K. Cool. Now her combos are even more extended =P
  6. Codemaster92163

    Pai combos

    Also, as an alternative combo to her :3::3::H::+::P: , you can use :2::P::+::K: > :6::6::K: for a free, uncounterable hit so long as they are not slow-escaping. That can either be followed up with the Punch after the Kick, or, you can do :6::6::P: for a critical burst and get whatever combo you...
  7. Codemaster92163

    Pai's top ten moves

    In no specific order... 1. 66F+K 2. 3PPK 3. 6P 4. 7F+K 5. 6KP___ 6. Her throws 7. 33P+K 8. 1F+K 9. 44KK 10. Her P from the parry stance
  8. Codemaster92163

    Pai combos

    I learned some awesome combo enders with her today. After a fully prepared :3::3::P::+::K: launcher, (at least up to middle weights), you can do :P::H::P::H::P: > :6::6::H::+::K: > :2::P::P::K::K: Some general combos. Any stun followed by :4::4::K::K:: > :6::6::K::P: > :P::H::P: >...
  9. Codemaster92163

    Pai combos

    Well, just as a general rule of thumb, :6::6::H::+::K: , :3::P::P::K::K: is a really strong combo ender after decent launches. Also :1::P: is a fantastic launcher. So long as it hits as either a CH or after one stunned hit, you can always get the above combo ender. It's a high launch for only...
  10. Codemaster92163

    Helena CB game

    Yeah, I've been using this for a week or so, and from what I understand, it's the most damaging combo ender after her CB. Not only does it do great damage, but it leaves you in a wonderful position to apply more pressure
  11. Codemaster92163

    Petition to bring back LEON as DLC!

    Leon may have had a strong Pimp hand, but Helena and Ayane have the bitch slap department covered
  12. Codemaster92163

    DOA5's Story

    There are just a few things that I'm confused on in the story. SPOILERS!!!!!! 1.) If Kasumi was hanging out with Muramasa the entire time, why the hell was one of her clones questioning Helena about Alpha's whereabouts? Unless it was actually Kasumi, but what makes little sense is that...
  13. Codemaster92163

    Dead or Alive 5 - Known Bugs/Glitches

    Mila just tried to grab me, then ran off the screen like a frightened teenage girl. I'd consider that a glitch.
  14. Codemaster92163

    Like DoA5 so far? Discuss.

    I feel that it's a great addition to the series. Aside from lag, which I hear is one of their main priorities where patching is concerned, most everything in this game feels like a step in the right direction. I'm not saying it's perfect, but it's certainly fun.
  15. Codemaster92163

    Helena combo thread

    I remember back in Dimensions she could use any of her windmill punch variations to reset the stun thresh-hold and damage scaling, but still continue the combo. It was possible to do 30 hit combos with her in that game if you weren't countered. As I'm not on at the moment, I can't see if what...
  16. Codemaster92163

    Alpha-152 tournament ban poll.

    I find it really hilarious. Many of you are taking the easy option of banning her instead of actually doing what you should and learn her weaknesses. I'm rather disappointed.
  17. Codemaster92163

    Dead or Alive 5 - Known Bugs/Glitches

    Issues I've seen that I'm sure others have as well... Attempting to join a lobby and being thrown into the lobby above/below the one you chose. Teleporting characters if hit just right on the Scramble stage (Well, they don't teleport, but they slide in a semi-circle insanely fast for a long...
  18. Codemaster92163

    Helena combo thread

    I actually find it easier not to use combos that are pre-determined and instead just go with the flow. Works better for me =P
  19. Codemaster92163

    Alpha-152 Combo Thread

    ^ Don't forget that I helped you figure those ones out! ;)
  20. Codemaster92163

    New DOA5 Backdash

    I thought fuzzy backdash at first, too, considering it's basically a combination (attribute wise) of the two.
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