Search results

  1. Codemaster92163

    Team Ninja shares additional details on the next Dead or Alive 5 patch

    If only that "record lobby match" feature was out earlier. There were a lot of matches I'd have loved to record, including one today where I got my first 30 hit combo
  2. Codemaster92163

    Need someone who can record videos

    Good afternoon, everyone. I feel bad for asking someone to help me on this, but I don't have any way to record things on my Xbox, and I figure others already can and may have no problem with helping me. But anyways, considering there are combo videos for many characters already, I was wondering...
  3. Codemaster92163

    Pai combos

    Here are some other combos I used to (and still sometimes) use. :2::P::+::K::4: > :P::+::K: > :6::6::h::+::K: > :4::K: > :P: > :4::6::h::+::K: > :6::6::h::+::K: > :2::P::+::K: > :P: > :4::6::P::+::K: If fighting a mid weight, just skip the :4::6::H::+::K: If you use :3::K::P::P: to hit...
  4. Codemaster92163

    Pai questions and answers thread (Fundamentals)

    The only bad thing about that kick is that it doesn't really give you anything to follow it up with. That said, I'm a sucker for a flashy move, so I use it whenever I just want to jump off the ground and kick people in their faces =P
  5. Codemaster92163

    Pai combos

    Sorry - I'd offer new combos, but I haven't been able to play my 360 for a while now. In the middle of a move, and I won't have access to it until next Sunday =P
  6. Codemaster92163

    Character weight classes

    Well, an absolute estimate on weight classes, Pai has a Just Frame combo that can only work if done on the very last frame that a move can connect. Coincidentally, 3 of the 6 characters he mentioned as "light-weight" actually have a unique property in juggles - which may or may not be strictly...
  7. Codemaster92163

    Sad story

    I actually dropped my main (my main for the past 7 years, Helena) for Pai. She's just....so fun xD
  8. Codemaster92163

    Good game, Bad game Online/Offline thread

    Good games to everyone I've ever played more or less. Bad games to very few of them xD
  9. Codemaster92163

    Pai combos

    Thankfully, while her throws may be bad compared to most of the cast, she can have some really nice throw loops. I'll just put in a few moves to do after the throws. Everything else is up to the player with how they want to continue their mix-up. :4::6::H::+::P:: >> :6::P:: >> :P: A decent...
  10. Codemaster92163

    Sad story

    Pai could definitely do with more damage, but I have far more fun with her than I do Helena (something that surprises me immensely). When compared with characters like Akira and Sarah - her brethren - it's obvious that she's lacking in more than one department.
  11. Codemaster92163

    Pai combos

    Got a few new ones here. This works for mid-weights consistently enough, but not so much on light-weights, though it MAY work if you're spaced just well enough. :6::K::P: > :3::P::P: > :6::H::+::K: > :P: > :4::6::H::+::K: > :6::6::H::+::K: > :2::P::P::K::K: :6::H::+::K: is actually a...
  12. Codemaster92163

    Pai's top ten moves

    Which weight?
  13. Codemaster92163

    Pai's top ten moves

    Sure thing. Let's say you're fighting a lightweight (Kasumi, Pai, anyone). And you just got off your critical burst. Use her 1P, then, in the fastest time possible with no delays, use P , P , 26F+K. Try this out in training. If you did it right, the 26F+K should read as +46 frames when...
  14. Codemaster92163

    Pai's top ten moves

    I definitely think my favorite move with her now is 7F+K. It's a high crush, relatively fast, and puts some distance between you and the opponent. It's AMAZING in tag where it's a high crush sit-down stun that gets you a free launcher with your partner. I think I'd be lost without that move
  15. Codemaster92163

    Kokoro's infinite against back turned

    Helena has something just like this, as does Brad Wong. Don't remember his, but Helena's 3P+K resets the stun threshold with every use, as does 4P2P.
  16. Codemaster92163

    Pai combos

    Also, I learned that her 66F+K does the perfect rebound when a juggled opponent has 42 frames of inactivity. Well, at least concerning the Computer. So, if you want to find combos that let your 66F+K rebound for the best height, look to see that you are at +42 frames before you would initiate...
  17. Codemaster92163

    Pai combos

    We went over that combo on page 1 =P sad thing about it is, is that if someone can slow escape fast enough, they can counter the P after the 66K. It's still a wonderful combo, and I love it, but if people play Pai enough, they know to watch out for that Punch. Oh, and I find a wicked cool new...
  18. Codemaster92163

    What's your Win Ratio?

    80.8% It hovers between that and 82
  19. Codemaster92163

    Lisa combo's

    Oh, also, after a CB or just max threshold :8::K: launcher, instead of the generic :4::P::K: >> :7::K::6: >> :P::+::K: combo, you can substitute the :4::P::K: with :6::P::8::K: for an additional 1 point of damage and 1 extra frame to work with during the juggle. I know one point of damage...
  20. Codemaster92163

    Lisa combo's

    Sorry of this combo has been said (I didn't see it though) but one I've been using since the game came out is :7::K::6: >> :P: >> :7::K: >> :4::P: >> :4::P::K: >> :F::+::P: Works on HCH on lights and Mids, normal or CH on lights. If you get just a normal or CH on the mids, you can...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top