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  1. Codemaster92163

    New DOA5 version announced (Momiji!!!)

    I'm not talking about just this. I meant that he called most of the additions to DOA5 and what they would patch. The last thing he said that hadn't come true was "Man, now if they'd only add Momiji..."
  2. Codemaster92163

    New DOA5 version announced (Momiji!!!)

    Can I just point out, if no one has said it yet, that Majestic Blue had called out almost every addition to this game months before its release...and they've all come true? I think now's about the time we start ritualistic animal sacrifices and beg him to grant us long life (and Leon).
  3. Codemaster92163

    Dance Party! DOA Zack General Discussion

    Actually, I wanna make a quick change. Instead of :6::P::P: > :7::K::K: after his :6::6::P::+::K: launch, you can do duck :K: > :3::3::K::K: > :6::K::K: Of course, that's assuming they're not near a wall. If they are near a wall, just try the other finishers I've listed.
  4. Codemaster92163

    Dance Party! DOA Zack General Discussion

    Ah, yeah. Sorry - I just always hold 6 from the start, so that's why I call it that =P
  5. Codemaster92163

    Dance Party! DOA Zack General Discussion

    The lack of Zack info on his own page saddens me. But I'll contribute what I know with him (been trying to learn him the past few days) After a CB, one of the most damaging options I have found is :6::6::P::+::K::2: > :6::P::P: > :7::K::K:. You can also delay the first punch from duck to get...
  6. Codemaster92163

    Ugh, skeleton wheels...how I loath thee and thy shield-requiring-ness.

    Ugh, skeleton wheels...how I loath thee and thy shield-requiring-ness.
  7. Codemaster92163

    DOA5 HITOMI vs PAI (Codemaster92163)

    Just a random match in a random lobby.
  8. Codemaster92163

    DOA5 PAI BLUE (Codemaster92163) vs PAI #2

    Me (blue Pai) vs a friend a few days ago.
  9. Codemaster92163

    Pai gameplay video's

    Some fun matches from last night.
  10. Codemaster92163

    Pai gameplay video's

    It's only my second day of the new patch (plus I'm using a controller I've never used and had to switch to D-pad) so forgive me if I do a few things weird - my 360 has been dead since February 6th, and I just got a PS3 a few days ago. I had a much better, far cooler video, but my system decided...
  11. Codemaster92163

    Pai combos

    So I finally was able to play this game again after two months, so the patch is still new to me. I was messing around in training (and of course I'm depressed about :6::6::h::+::K:), but I found a pretty fun combo. With the new mechanics on :4::K:, a pretty simple combo is: Any stun followed...
  12. Codemaster92163

    What do you think Pai needs?

    Not useless, but not much guaranteed from them. Though yes, I agree - her counters could use some work. All of what I want she needs is dwarfed by my deep desire to see her get the old 66H+K back, though. I might tweet TN and ask them to think about giving it back xD doubt it would work, but...
  13. Codemaster92163

    Pai version 1.03 changes

    Yeah, I don't know what you guys have come up with, but the most damage I can squeeze out of a launch now is (if I'm lucky), any amount of punches that the launcher allows followed by :4::6::h::+::K:, :9::K:, :6::K::P::7::K: or have that last part replaced with :P::P::K::K: That single nerf...
  14. Codemaster92163

    Mila's 1.0.3 Changes

    You say that as though Mila required buffs. Compared to the rest of the cast, even now, she's a great contender. Sure, this isn't pleasant news for any Mila player, but I'm sure most of us saw this coming.
  15. Codemaster92163

    Sarah version 1.03

    I don't mind buffs to Akira or Pai (not that I'm biased because I use her, but she wasn't a huge threat to anyone), but Sarah already scared me a little, and with buffs, she's a bit more intimidating. Of course, this is partially my own fault for not yet learning her to see how to counter her...
  16. Codemaster92163

    Version 1.03: RIP Alpha

    Only people who've never really learned alpha thought she was OP. She was still relatively low tier, but pseudo-high tier against people who hadn't taken her to training. All someone had to do was really spam attacks and use wake-up mix-ups and she was a gonner. I don't think she's horrible, but...
  17. Codemaster92163

    Pai version 1.03 changes

    Well, while I'll certainly miss her 66H+K rebound (still no idea why they felt it necessary to remove that), at least I can enjoy a better stun game with her. I just hope that in some mini-patch they decide to throw out, they may fix a few moves that they shouldn't have tampered with, including...
  18. Codemaster92163

    Pai version 1.03 changes

    So, 66H+K definitely doesn't rebound anymore? I was hoping that the wording meant it just wouldn't launch as it did on occasion, though I know that's wishful thinking.
  19. Codemaster92163

    Pai's Evasiveness

    Never said it was practical when the opponent was waking up, and in fact mentioned that blocking was a better option, so that last comment was irrelevant. That said, it's still information, and amazingly useful or not, it still may help in certain situations for some of the players (and has...
  20. Codemaster92163

    Pai's Evasiveness

    So, not sure how many of you had known this, but I didn't until just recently. When you're in her crouching Bokuo-like stance (forget the name of it), her low sweep ( :K: ) ducks highs and mids while her :P::+::K: does the same, though to a lesser extent and requires better timing. Not that it...
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