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  1. Codemaster92163

    The "details" are sexy, not Naoto herself =P Reading comprehension is important (:

    The "details" are sexy, not Naoto herself =P Reading comprehension is important (:
  2. Codemaster92163

    Day 5 of IPL's 12 Days of DOA: Training Mode

    Hopefully you still plan on playing online sometimes, though. There's a hell of a lot of good players floating around there that aren't local/just don't go to offline hotspots.
  3. Codemaster92163

    Dead or Alive 5: Remaining Issues

    Yeah, it made me really sad. It's one of the biggest reasons I dislike the game, as petty as that sounds xD they removed moves/stuns (or made near useless, ala Iron-Fist Possession) that made up about 1/3 of my gameplay. I always understand buffing/nerfing a character in upcoming titles, but...
  4. Codemaster92163

    Dead or Alive 5 - Opening Declaration Trailer!!!

    Folks, Brad's a drinker, not a looker.
  5. Codemaster92163

    Dead or Alive 5: Remaining Issues

    My biggest issue with SCV was having much of the fun sapped out of playing Yoshi
  6. Codemaster92163

    Day 5 of IPL's 12 Days of DOA: Training Mode

    This is fantastic :D What's incredibly brilliant is the latency aspect! Not useful for tournaments, but useful for our online play.
  7. Codemaster92163

    Helena...we saw her, and she beautiful!

    Helena...we saw her, and she beautiful!
  8. Codemaster92163

    IGN's 12 Days of DOA5

    But much of what you said is my point exactly. I get that DOA has more guessing than the other fighters, but that's been in the game since its first installation practically. It's understandable wishing to make counters less important, but what I don't get is people hoping to see them become an...
  9. Codemaster92163

    IGN's 12 Days of DOA5

    Yet from what I understand (I'm no expert - simply going off of what I've heard) they are bringing back parts from the older Ultimate versions that people enjoyed, such as guaranteed hits off of walls, unholdable stuns, etc. Safety can be improved, but I don't see how guessing scenarios are much...
  10. Codemaster92163

    IGN's 12 Days of DOA5

    You wouldn't be playing DOA4 - just because you cannot string together several unholdable stuns doesn't mean every other significant change to the system is invalidated. This is not DOA4, and it shouldn't be any other fighter where one mistake means a guaranteed combo all the time, either. This...
  11. Codemaster92163

    Looking for people who still play DOAD

    Sounds fine - let's keep our contact in PMs or Swapnote as to not flood this page (:
  12. Codemaster92163

    Looking for people who still play DOAD

    Added. Send me a message whenever you want to play
  13. Codemaster92163

    Dead or Alive: Fighter Chronicles

    At 3:36 in the video, all I can think of is Kasumi saying "I liked teleporting before it was cool."
  14. Codemaster92163

    Day 2 of IPL's 12 Days of DOA: Rig Breakdown

    "From what we’re hearing, one of the changes Rig will likely see in later builds is to make more of his Flamingo cancels safe..." This leads me to believe that other stance-heavy characters (Brad, Helena) will gain safer transitions into theirs as well. While it would be a nice touch for...
  15. Codemaster92163

    Day 1 of IPL's 12 Days of DOA coverage

    I don't know about the rest of you, but my friend (MajesticBlue) and I made it a point to ask TeamNinja to make a customize-able random pool. The thought behind it was that some players enjoy a lot of characters but absolutely hate getting others. So instead of having to always pick if you wish...
  16. Codemaster92163

    Why should DOA5 NOT have a 6-Point Hold system?

    Not entirely true. At tournaments, more than likely, but I try my best to do random, less damaging combos as well as integrate most moves from a movelist, regardless of frames and whatnot.
  17. Codemaster92163

    Apologies mean little in this day and age, it seems...

    Apologies mean little in this day and age, it seems...
  18. Codemaster92163

    Dead or Alive 5: Remaining Issues

    I'm just hoping that (though I doubt it will happen) you can't side-step practically everything. I get the feeling that that would turn this game into something on the annoying side.
  19. Codemaster92163

    Why should DOA5 NOT have a 6-Point Hold system?

    I think 4 point makes perfect sense. Pardon my possible ignorance to previous posts as I've not yet read (and will likely never read) the previous posts, but here are my two cents. When my friends asked me why 4 point made sense, I told them all to look at their DOA:D fighting statistics. All...
  20. Codemaster92163

    Ugh, I had a dream I was playing DOA5. It was nice until I woke up and remembered I'm a loser...

    Ugh, I had a dream I was playing DOA5. It was nice until I woke up and remembered I'm a loser for dreaming about it
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