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  1. Doa_Eater

    Opps Battle Rapper, i'm so sorry. Thank u game journalism site Kotaku.

    Opps Battle Rapper, i'm so sorry. Thank u game journalism site Kotaku.
  2. Doa_Eater

    After successfully acquiring the VF players, then merging the bridge between DOA and NG, we are...

    After successfully acquiring the VF players, then merging the bridge between DOA and NG, we are going after the Rapelay audience baby!
  3. Doa_Eater

    DOA 5 Tina Thread

    Is her Tecmo bowl costume missing from the American psn? Separate sale that is.
  4. Doa_Eater

    New Mila player and have a few questions

    Oh boy that's 1.00 Vanilla, and Gamerbee is just filling in for 0 entries. Meaning it is not in the game!
  5. Doa_Eater

    Balance Tina's wishes for an DOA5U patch

    44PK, making the kick mid could do wonders for her mix up game on hard knockdown hits with wall bounce. Also any combo move that ends in high and is not a launcher is useless.
  6. Doa_Eater

    Tina's multi part throw frame advantage

    If i grab someone with 4T, Tina has 5 frame advantage standing, meaning the opponent can escape the throw by 2 frames period since the ground grab is 7. Many of her throws have these numbers, the neutral for example gives a guarantee ground throw on counter since the GTS gives 10 frames but of...
  7. Doa_Eater

    Tina's multi part throw frame advantage

    The new move details frame advantage for plus frames on hit also gives frames for throws on hit and characters with ground throws are given how much frames they have in plus since each ground throw input is 7 frames. And basically Tina and Leon have quite a lot and i don't think i saw any for...
  8. Doa_Eater

    Tina's multi part throw frame advantage

    Don't like it one bit, if it's not guarantee it is useless, but i do like new advantage on hit the throws for tina and leon are giving.
  9. Doa_Eater

    'Nice Fight, Hon' - Gov. Tina's Video Thread

    I like it a lot!
  10. Doa_Eater

    DOA 5 Tina Thread

    Want to verify myself that this only works on neutral hi counter hit, it wont work from any other set up like cb, so nothing useful lol!
  11. Doa_Eater

    DOA5U Tina's DOA5U frame data

    Opps fixed it!
  12. Doa_Eater

    DOA5U Tina's DOA5U frame data

    https://docs.google.com/spreadsheet/ccc?key=0ArpYVPtAwapNdGNQcG95Qlc5WE5OQ2pzelYwaG13RkE#gid=0 Here it is!!! Got a bit lazy with the environment throws though!
  13. Doa_Eater

    DOA 5 Tina Thread

    What to me? There was a camera spin when two characters are close to the wall and sometimes her throws leave her in stupid back to back positions with the other character.
  14. Doa_Eater

    DOA 5 Tina Thread

    Good thing the throw splatting camera glitch was fixed, that was really stupid!!!!
  15. Doa_Eater

    Tina's best moves

    Well use this for creativity ascetics, had it mind for two weeks just now though of posting it. Credit to that JPN player and saw it from killy.
  16. Doa_Eater

    DOA 5 Tina Thread

    In training, dojo stage, set launcher on hi counter hit and try it. It is a really strict timing input but it works!
  17. Doa_Eater

    DOA 5 Tina Thread

    Opps forgot to post air giant swing it seems, edited it!
  18. Doa_Eater

    DOA 5 Tina Thread

    But don't get me wrong Mike those 3 moves need to get back to their old properties. It's just that there super buffs now, the veterans have their DOA3 air game back, meaning on flat even ground max stun threshold lunch u can 6pp6k air giantswing all the middleweights. And the sidestep throw got...
  19. Doa_Eater

    What a day!!!

    What a day!!!
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