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  1. Gultigargar

    Bayman feeling excited for bingo night

    BINGO!
  2. Gultigargar

    DOA6 Hayate tech: (Beta Build, things may change upon release)

    So I'd been kind of frustrated with Hayate's teleport kick, and finally realized the side you teleport to changes depending on whether Hayate's front or back is facing the camera. Anyone else bothered by this? Seems weird they'd give him a tool to more freely move his opponent around in the...
  3. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Made some more and updated a few old costumes. New costumes -Hitomi costume based on Tina's similar DOA3 costume. -Tina costume based on Hitomi's similar DOA3 costume. -Tina costume based on her DOA2U wrestling costume. -Tina costume based on her young appearance in DOA2U. -Leifang's DOA4...
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    That's an oversight on my part, mostly because that change was me not really knowing what to do with that move. I originally planned that because I never really use P+K in DOA3, but since he had no access to sitdown stuns before I added his DOA4 kick, I figured I might as well give it some sort...
  5. Gultigargar

    DOA3++ Balance/Gameplay Mod

    So I just double-checked Ein and Hitomi, and both of them are working correctly on my end. Not entirely sure what's creating a problem for you, but here's what I'd guess it could be: 1) The .rar compression goofed up somehow, and the files inside it were altered. I made a separate download with...
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Haven't had that happen on my end, but I'll look into it.
  7. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Since we're apparently still waiting for DOA6 lobbies to come out, I went and made a few more tune-ups here. Noticed through testing that I had accidentally made low holds 0(19)11 instead of the intended 0(18)12, so that's been fixed now. Also imported Hayate's DOA4 3K and gave Kasumi and...
  8. Gultigargar

    Did they nerf juggles in DOA6?

    I heard it's like this because they were finding death combos with environmental stuff, but I agree, the scaling does feel kinda severe right now. If that is the reason why, then I don't know why they didn't lower danger zone damage a bit instead, but what can you do.
  9. Gultigargar

    Anyone miss DoA5's Power Blow?

    The animations were pretty cool, but the mechanic itself, no, not really.
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