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  1. Madian

    Is Christie Too Unsafe?

    Is it still different colors? It's edited on my window. Everyone was pretty unsafe in DoA4 but that game is worlds apart from DoA5. It feels like characters such as Hitomi, Helena and Christie didn't get properly adjusted for how much safer DoA5 is.
  2. Madian

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Just tested it and you are correct on it being holdable. Isn't "fastest" a frame window though? It's not as big of a concern as how hard it is to land the throw in the first place. Either way you have a pretty sweet mix up between 66PP and a hold punish..
  3. Madian

    Is Christie Too Unsafe?

    -15 yes but the push back prevents most moves under 15 frames from properly punishing. It does however end your pressure game which is bad for Christie but at least gives you a safe way to put distance between you and your opponent. I would be totally fine with them beefing up the low punch...
  4. Madian

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Try again. You have to delay the first punch so that you input a dash first to cover the distance. It takes some practice but it will connected if done right. Might be character specific. Start off by using it on Rig and experiment with the other characters.
  5. Madian

    Is Christie Too Unsafe?

    I think we Christie players need to start discussing this possibility while the game is still being patched. If it is the case that Christie really is too unsafe then we should determine some sane and reasonable changes and possibly contact Team Ninja to let them know how we feel. Here are some...
  6. Madian

    "Now For Business..." General DOA5 Christie Gameplay Discussion

    Is Shutai throw that one that comes off of 2+P+H and her stance backdash? You have a gaurenteed 66PP afterward that puts the opponent in critical stun. What really annoys me about that throw is that all of the start ups for it are predictable. If the opponent gets hit by her low kick he/she...
  7. Madian

    Hayate has a 72 pt damaging grab

    That's damn good damage for a 7 frame punish. Raijin will still be better for high counter throw opportunities but this is most certainly going to be his bread and butter throw.
  8. Madian

    "My sisters want to **** me!" - The Official Hayate Thread

    I'm curious to see what you've found with him. From my own R&D he's easily one of the safer characters in the game especially at long range. .
  9. Madian

    Why is DOA 5 considered non-competitive ?

    When people talk about competitive and noncompetitive gaming they usually mean something other than what they say. People will tell you about frame data, combos, balance, deep mechanics etc. But, at least in my opinion, a competitive game is one where putting a month into learning the game puts...
  10. Madian

    Option Selects

    Here's some ideas for option selects utilizing safe throw buffers. As most of you should know throw teching involves inputing a throw just after your opponent grabs you. You can't tech a throw while blocking or performing a hold obviously. You must anticipate the throw because they have such a...
  11. Madian

    Does Leifang even have a weakness in 5?

    As long as they don't go overboard I would approve of this. In concept she's suppose to be a defensive character but you have no need to play her like that with all her frame traps and safe pokes. The important thing is reasonable changes versus hate nerfs.
  12. Madian

    Does Leifang even have a weakness in 5?

    The only reason she's not god mode is because she has a bad match up against Bass and Tina. They can punish her parries hard with hi counter throws. Beyond that she's just so good. Safer than half the cast, easy damage, good offense and the best defense. Not to mention she has decent foot speed...
  13. Madian

    Custom Music? What do you guys think?

    I guess it's time for me to put my own music on the 360. The sound track to this game is driving me nuts
  14. Madian

    My DOA5 Hayate Early Impressions

    Is this because the opponent has a recovery animation when turning around/backdashing?
  15. Madian

    My DOA5 Hayate Early Impressions

    Really good breakdown of the character PL I use most of the tools you suggest here except 8P which I will give a shot. Might I suggest looking at 3K for being safe and giving critical stun on counter hit I wish I could use his 9P more because it's so good but the people I play against most...
  16. Madian

    "My sisters want to **** me!" - The Official Hayate Thread

    Any particular reason you favor [3]p over 66p? 66p has slightly more range, is 2 frames faster and always grants you a critical stun on hit. It's also the same frame wise on block.
  17. Madian

    Petition to bring back LEON as DLC!

    While I would be fine with Leon making a return in later games, I would rather not see any DLC characters in DoA5. Reason being... DLC is created on a very limited budget in order to keep the cost realistic and thus the developers often do not have time to properly play test them. Don't...
  18. Madian

    What method of sidestepping is everyone using?

    Thanks Ghost, that was really helpful :cool:
  19. Madian

    What method of sidestepping is everyone using?

    How do you KBD in DoA5? I was under the impression it was a movement technique in Tekken
  20. Madian

    Let's hope this game doesn't get too explicit

    The hate for fanservice in games is 99% of the time Americans who get worked up over sexuality in games. Meanwhile it's considered perfectly fine for a game to have body parts and blood splattering against walls. This is starting to be become less true though. In the US a lot of games have...
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