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  1. OSTCarmine

    Graphical Changes

    nice
  2. OSTCarmine

    DOA5 E3 Build: The Good, Bad and Ugly

    lol, why should we care? rogues 4 life!
  3. OSTCarmine

    Kasumi

    im learning!
  4. OSTCarmine

    All character attribute charts (so far)

    this may just be a silly representation of stats that are already set it the series... im hoping to god that it is. we know that certain characters are weak in their offence (hey there helena, im looking at you babe) but make up for it with sheer finesse. others go for a more straightforward...
  5. OSTCarmine

    Kotaku: Hayashi and Shimbori comment about competitive play

    those are free, they have to be
  6. OSTCarmine

    Yosuke Hayashi's thoughts on Injustice: Gods Among Us

    all he means is that superman's version of "over-the-top" is on a whole nother level to a normal human being... granted, doa characters can certainly take quite a beating, but its just not the same. Samuel is just butthurt cuz i doubt anybody expected doa5 to come so hard after the previous...
  7. OSTCarmine

    Kotaku: Hayashi and Shimbori comment about competitive play

    pro players have spent all that time learning to appreciate all the finer details of the game in question. it makes them better than casuals. fact. in a fight, if they win its because they earned it. pros are not keeping casuals down, they just rise above them. if you dont like this... you are...
  8. OSTCarmine

    Holds Out Of Stun VS Marvel 3 Counter Exchange

    whether or not those things are the same is a debatable matter. the point of all this was to bag on hold-out-of-stun again. this issue may have been fixed now that crit stun is less prevalent, but i guess we shall see soon enough. i have not played the demo but saw the vids, and from what i...
  9. OSTCarmine

    Dead or Alive Cosplay

    my eyes are melting
  10. OSTCarmine

    New Doa 5 Characters

    lol, Your Kung Fu is good, but mine is Better! Wonder Palm of Shaolin!
  11. OSTCarmine

    New Doa 5 Characters

    Wing Chun is pretty awesome as a fighting style actually, lost of CQC though with the close up elbow attacks and all them quick punches. Heh, maybe we could finally have a rival for Christie. Anybody ever watch the movie Iron Monkey? Its an old Kung Fu movie with the longest somesault/caltrop...
  12. OSTCarmine

    DOA 5 Musings: How To Bring Back Individuality and How Bending the Triangle Can Be a Good Thing

    Nice thread Jared, I really hope somebody important takes note of this... its good stuff Im in agreement of SS needing to be traced. The game is way too string based to allow for something like that. If the strings themselves were changed somehow... maybe, but this will probably just lead to a...
  13. OSTCarmine

    DOA5 Is "Not Looking to be a Technical Fighter"

    Not really having had too much experience with any other 3D FG besides DOA, what exactly constitutes a technical fighter? I've checked a bunch of other sites and blogs and stuff. but it's mostly fanboy drivel about how their favorite games are better than yours.
  14. OSTCarmine

    DOA5 Is "Not Looking to be a Technical Fighter"

    If this is the general mindset on FSD then im really glad to be here. DOAC and DOAW really have shit content. I have only recently bothered with DOA forums [or any FG forums at all] and the first one I bothered with was FSD. Because of you guyz I decided to expand a bit and joined the...
  15. OSTCarmine

    DOA5 Is "Not Looking to be a Technical Fighter"

    KOF, GGX, BBCS, MvC3 [I both suck at and despise this game]. I also have a soft spot for old arcade titles like Last Blade, Waku Waku and that game with the monkey boss who sends out a horde of forest creatures that knocks off 3/4 of ur health [that was a silly game]. another one i liked was the...
  16. OSTCarmine

    Focus on Range

    The move submission was just used as an example. It pertains to my overall question but its not really the point. Sorry if the whole thing was a bit confusing, I found it hard to get my point across well so I decided to use a simple example. This is more or less what I was talking about. Those...
  17. OSTCarmine

    Focus on Range

    I was thinking recently about the differences in play range usually seen in DOA. For the most part there are only Close and Mid range fighters, and this is mainly due to the game's overall design. Nothing wrong with that. I will be comparing three characters for this discussion - Jann Lee and...
  18. OSTCarmine

    Do you think we'll see more "2D Fighter" aspects in DOA5?

    I think it had higher priority though, as a charge move. Not sure, but it seemed to be able to beat out a lot of stuff... or maybe that was just me. I used it as a counter more than anything else. A question on those charge moves, do they gain priority upon full charge? or just a damage boost...
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