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  1. OSTCarmine

    DOA5LR Ayane Combo Discussion

    I would still like to pick up somebody else as a secondary, thats why i asked for any bad matchups. that way, the 2nd character can at least have more purpose beyond variety. as it turns out, this isnt really such a big problem so im just gonna choose whoever i feel like. im thinking either...
  2. OSTCarmine

    DOA5LR Ayane Combo Discussion

    good stuff. im definitely gonna use the 1st one listed. the forced tech i had been using needed precise input, so its nice to have one that runs on auto lol on a somewhat less related note - if I mained Ayane who would be a good sub for bad matchups? who could pick up her slack? (not that i...
  3. OSTCarmine

    DOA5LR Ayane Combo Discussion

    only online, there is no real ygo scene in my country (south africa). I run mostly anti-meta stuff, some frogs and shooting quasar. i mostly prefer synchro over xyz, but the metagame looks down on xyz dissenters like me lol. my quasar deck is killer if i get it off in 3 turns, after that im...
  4. OSTCarmine

    DOA5LR Ayane Combo Discussion

    the more i learn the more i like this guy lol. what do you run? please dont say sams... also i will test those combos and give feedback soon
  5. OSTCarmine

    DOA5LR Ayane Combo Discussion

    lol. sleep is for the weak
  6. OSTCarmine

    DOA5LR Ayane Combo Discussion

    as it turns out you can replace the finish of that combo, the 7K, with 4P.K even on heavy enemies in both NH and CH
  7. OSTCarmine

    DOA5LR Ayane Combo Discussion

    it does not work on HCH, works on NH and CH 6K 6P BT6K 66KK4 7K. that is exactly how i do it and it works unless the opponent SE's the 6K. I have tested it on a standing Dummy, a lv6 Dummy and in-game. Unless it is SE'd it works. perhaps you and I are getting our combos mixed up, or maybe I made...
  8. OSTCarmine

    DOA5LR Ayane Combo Discussion

    in this case my previous combo should be somewhat viable, at least assuming my opponent has not been SE'ing too much prior to the 6K hitting. If they have then 6KK is the go-to
  9. OSTCarmine

    Socially Awkward Fighter (ie I need PSN Friends)

    Good day kind sirs I need some DOA playing friends to add me on PSN. My game needs work and random people are not really gonna help me in this regard. I dont know where else to put this, so if its in the wrong place or does not need to be in a thread at all, please notify me so I can fix it...
  10. OSTCarmine

    DOA5LR Ayane Combo Discussion

    How vulnerable to 64F+P would you be if you SE'd a move like 6K? I would assume anyone SE'ing would opt to Block out of the SE, but does SE not give "auto" Fuzzy?
  11. OSTCarmine

    DOA5LR Ayane Combo Discussion

    I have been playing DOA for quite a while now, I have played 1, 2, 4 and now 5. To be perfectly honest, im still pretty damn noob when it comes to the in-depth technical stuff. I am good at fighting games overall, but I still need a lot of improvement in DOA5. That is why im dedicating so much...
  12. OSTCarmine

    DOA5LR Ayane Combo Discussion

    im not really too good with reading frame data just yet. from what i saw both 6K and 6P are 13 frames. if the initial 6K is SE'd then I simply use 6PK, else the stun is good and the sitdown guarantees the follow-up
  13. OSTCarmine

    DOA5LR Ayane Combo Discussion

    6PBT6K gives sit-down stun. follow it with 66KK4 7K for 77 damage. You need to dash in a bit to get 66KK4 to connect and the 6PBT6K can be SE'd PBT4K follow with 66KK4 7K
  14. OSTCarmine

    DOA5LR Ayane Combo Discussion

    yo hajin, would you mind choosing a good format and posting combos in the thread starter post. That way anybody opening it can see all the combos that have been found and tested. I have been reading through the ones here but the differences in notation are messing with my head lol. any notation...
  15. OSTCarmine

    DOA5LR Ayane Combo Discussion

    awww... i really liked my combo... oh well
  16. OSTCarmine

    DOA5LR Ayane Combo Discussion

    managed 83 on a lightweight. Needs space though, but just enough to get 66KK. 64F+P or 64F 6PP 66KK4 4P.K note: the 66KK4 is VERY tight on the cancel. no room for error, cancel as soon as the kick lands also the 4P.K can also be 4P 8K or 6P 6K2K. same damage managed 74 on bayman. same...
  17. OSTCarmine

    what is a good connection speed for relatively lag-free play?

    what is a good connection speed for relatively lag-free play?
  18. OSTCarmine

    IPL Helena Breakdown

    lol, i prefer to not mix business with pleasure... i leave it up to you to decide which is which
  19. OSTCarmine

    IPL Helena Breakdown

    you guys are so dumb, you are really dumb, for real ps, somebody should hijack this joke and go into a full internet-meme jamboree, see how long we can keep it up before Wah gets pissed lol... i would do it myself but my meme interests relate mostly to pokemon and hentai stuff
  20. OSTCarmine

    best part about summer jam - Rikuto rofling at chosen1

    best part about summer jam - Rikuto rofling at chosen1
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