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  1. Matt Ponton

    System Details of the Weight Classes and the Launcher Heights

    Physics engines can be a bane to test. Heck, I remember in DOA3, Bass' 8K launched higher on normal hit than it did on critical hit, most likely because as a sense of 'reward' to risk landing it on normal/counter hit than to time it during a stun. Or was a balance overlook and either was deemed...
  2. Matt Ponton

    [DOA2++] Moveset Editing Project

    This is probably a fail safe in the system to where if it can't find the location of the character's portrait then it defaults to Kasumi. Seems like an interesting find, would be nice to see if we can add code to implement other (newer) characters from DOA5 into the game. Presumably if the mesh...
  3. Matt Ponton

    System Details of the Weight Classes and the Launcher Heights

    I always figured it was because of his trenchcoat. I used Bass' full 9PP3K33P for my testing as that gave me more height than even Akira's just frame knee.
  4. Matt Ponton

    System Details of the Weight Classes and the Launcher Heights

    Well, Leifang weighs less than Hayabusa, so that most likely is the reason why she gets launched higher in the air than Hayabusa, letting your combo connect on her and not Hayabusa. If the combo works at all agains these characters: Akira, Hayate, Jacky, Jann Lee, Naotora, Rig, Tina, Zack, Brad...
  5. Matt Ponton

    System Details of the Weight Classes and the Launcher Heights

    Except the fall speed is constant across the entire cast. The Weight Class determines how high they are launched because they weight more/less than others.
  6. Matt Ponton

    New Dead or Alive 5 Mobile Game: DOA5 Infinite

    No, it's licensed to a Chinese mobile company.
  7. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    Good, this will help me out with the start of the app.
  8. Matt Ponton

    21:9 Ultra Widescreen Edit

    Thanks, i made the edit but doesn't seem to apply for the xbox emu.
  9. Matt Ponton

    21:9 Ultra Widescreen Edit

    Would be interested to getting the location of this value
  10. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    It will help me out if you guys might know what the hex at the top of the character's bin file is. From what I can recall (8ish years ago), the first set of numbers contain the hex location in the file for the range of attack types/move list/commands/frame data. I don't recall the order, but I...
  11. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    Well It's up to 8 costumes in DOA3. You could have 99 costumes per character on the HDD but it will only allow you to choose from the 8 it decides. I never figured out how it determines which 8, and I've never found or messed with the character select hud to find out if the limit is just because...
  12. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    in doa3 you can insert more than the limit, it just won't allow you to select them.
  13. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    It would be interesting if we can find the key for the character's max costume array. And also be interesting to find where it might be that it recognizes the modded costumes in random character select. That's not an easy task but just something i'd love to have for DOA3.
  14. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    Yeah at the very least 2U and 3 being playable in cxbx makes it easier to check hex edits.
  15. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    Yeah I didn't know Use Hardware Video Mode was Fullscreen option. Thought it was the 'Hardware Accelerated' option. Anyways, got it working like your vid. I'm actually considering helping out with the emulator if i get the chance. Also, I'll see if I can make a MS program that would...
  16. Matt Ponton

    Dead or Alive 3 Custom Skins/Costumes thread

    I'll have to debug later I guess. After making it past the Opening movie (when the Press Start screen [IIS] is supposed to appear), cxbx crashes. Also don't know how to get it to run within the window instead of at full screen. :(
  17. Matt Ponton

    [DOA2++] Moveset Editing Project

    Woah, CXBX works with 2U Now!? How about 3? does it still play at like 1/8th speed and have controller input locked to specific keys? The way the systems work is hitboxes are associated to the location of the bone (for animation). The question is really if the hitbox (hitsphere) is different...
  18. Matt Ponton

    Female to male ratio and how to re-market doa back as a genuine fighter

    I don't know. I don't study the option variances.
  19. Matt Ponton

    Female to male ratio and how to re-market doa back as a genuine fighter

    DOA1 had a "bounce" option to toggle. DOA2 had it so it'd turn on if you set your age to 18 or more. It's the same bounce at 18 as it is at 99. DOA3 didn't have a "bounce" option to toggle. DOA4 didn't have a "bounce" option to toggle. DOA5 had multiple "bounce" variance options to toggle.
  20. Matt Ponton

    System Details of the Weight Classes and the Launcher Heights

    It's because in Tag the fall speed is less. Some call it "lower gravity" but that I think would be technically incorrect.
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