I've done my home work and I'm not going to get into another Helena argument here. Besides I'm all for giving the girl buffs, but deep NH low stuns (or worse, launchers) are a stupid way to construct any character's offense in a fighting game.
Take them away now? And yea, she's probably worse...
Just use :P::6::P::K: after :8::P::P:.
Why turn it into some convoluted mixup? You have the same exact pressure after that as what you are talking about, plus the guaranteed damage.
:9::P: Is not very ideal for whiff punishment. It has reach, but it is slow as balls and easily held on...
eh...
I know Arrival is really, really bad for blue and green. When Alpha takes off for the skies, she literally goes predator.
EoTE is just god awful.
Biolab sucks for green, I hear.
The end of the waterfall on Flow can be pretty shitty too, depending on which direction the camera is...
Raansu tells everyone to go to DOAW. I don't think he remembers why, anymore. It's just a good anti-everyone statement.
I don't get my jollies by locking threads, although basically anyone in any moderator position on any forum immediately has that image painted all over them when they do...
I would clean up this thread, but cleaning up the mess of other people isn't my style.
So here is the lazy answer.
Lock.
P.S. Takeda how the hell did you go from "This happened. Maybe it was a glitch of some sort?" to "Fight me, bitch!"
You have no idea what you are talking about.
If I'm in a 50/50 situation with equal payout I can close my eyes and mash buttons on my controller to get the equal outcomes. That is DOA.
The situation is random. Human nature makes it un-random, and high level play makes it random again. Part...
Any situation that has risk and reward. Which means every situation in DOA.
That doesn't mean the majority of these situations have any right existing in the first place.