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  1. Rikuto

    One Way Street Lagfest?

    Well lets see what happens with the patch in the coming week.
  2. Rikuto

    What would you change about DOA?

    At full 60 fps, in person, during a game, DOA 3 is by far the fastest of the series. As you start to become aware of all of the instant death setups in the stages, it becomes even faster.
  3. Rikuto

    Next DLC

    Bass is too fat for all that christmas eve work. He is better as a mall santa. Bayman is infinitely better for the work itself. He's big enough to pull off the look, athletic enough to carry the bag, knows how to handle the cold for prolonged periods of time, skilled in the arts of aerial...
  4. Rikuto

    What system should the DOA IPL League be played on?

    Yes and Yes. Not that we had much of a choice. E3 and HIN we had setups for both, but the launch day tournament itself was PS3 only.
  5. Rikuto

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Fixed. Man it sucks being old. I feel like I'm the only person who remembers DOA as it was, sometimes. Everyone assumes the game started out so super stun heavy and counter-tastic, with garbage frames on everything when that shit only started with DOA 4.
  6. Rikuto

    Next DLC

    Ho Ho Ho, Mother Fuckas. Bayman got a little something for ya.
  7. Rikuto

    DOA5+ for PS Vita

    Character slots don't even appear when Pai and Genfu are locked up. Probably not a very strong indication of anything at this point. You know what I would love? A numeric range indicator on attacks. Seriously, having a solid number that simply states how far an attack travels would be...
  8. Rikuto

    DOA5 official tournament results and videos

    Mochi winning over there is not surprising at all. He is a tester and also wrote the Japanese guide, so they probably just seeded him. /politics
  9. Rikuto

    Bus Driver Uppercut is the true path to Bayman.

    Bus Driver Uppercut is the true path to Bayman.
  10. Rikuto

    About morons online

    A distinct lack of control over the match makes most competitive individuals angry. In the case of winning, they are happy to have won, however when you're grounded and cannot fight back it is in fact the first time during the match they are in full control... thus they take advantage of it on...
  11. Rikuto

    One Way Street Lagfest?

    With peer to peer, there is probably some host advantage going on. That alone doesn't change much though. I would say the biggest thing that pisses people off from other fighting games when they go online is the amount of additional guessing they have to do in situations that is caused purely...
  12. Rikuto

    Question about hit-boxes

    By rule of thumb, speed rules the day. When two attacks collide at the same exact frame, they will trade unless one attack does 3 or more points of damage over the other attack. There are and always have been a few moves with some rather sketchy properties, though. DOA 3 was notorious for...
  13. Rikuto

    What system should the DOA IPL League be played on?

    I don't use the stock pad for the 360 anymore either, but when I have had to use that thing it has still been superior to the DS3 for diagonal inputs. Not that I want to defend that piece of crap, but for this particular game it IS more functional than the DS3.
  14. Rikuto

    dashing question

    Go to "Other Options" and change it from 22/88 to 2/8H+P+K. You need to be talented to accidentally get that.
  15. Rikuto

    What system should the DOA IPL League be played on?

    Bayman suffers from that too. I think they messed with the buffer on that specific notation when they introduced Akira.
  16. Rikuto

    What system should the DOA IPL League be played on?

    Different characters have different buffer windows, as far as I've been able to tell.
  17. Rikuto

    dashing question

    Having sidestep set to 22/88 can potentially mess up your whole damn life. Use the other option.
  18. Rikuto

    What system should the DOA IPL League be played on?

    The DS3 simply can't handle 11/33 inputs. I grew up with a playstation and It's not an issue of getting used to it. The DS3 just isn't designed for that kind of input. Granted, it can handle rolling motions just fine which is why there is very little complaining on the 2D/Tekken/SC/VF front...
  19. Rikuto

    What system should the DOA IPL League be played on?

    I'm looking into that $80 Power A pad that Xcal was using. It felt more stiff than I'm used to from a pad, but I got every single input I actually intended for... and a stiff pad probably means it won't break very fast.
  20. Rikuto

    IPL Does Fighting Games

    It will be a cold day in hell before they use that BS.
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