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  1. Rikuto

    Teach Me How To Dance

    Beatings are going to happen. Take them in stride until you get it down, and take a little bit a day at a time. It will take a while to start recognizing every string in the game and what every character can do. Only experience solves this problem.
  2. Rikuto

    Teach Me How To Dance

    Well first off, if you're going to sidestep you want to use the actual sidestep command, 22/88 or 2/8H+P+K (depending on how you have set it in options) to avoid strikes. It has far better evasive properties than simply trying to freestep with [2] or [8]. This is similar to what using a...
  3. Rikuto

    Early stage impressions for tournament play

    Home definitely gives an advantage to characters... but it seems to give an advantage across the board. Bass/Busa excel with ceilings. Bayman excels at the wall. Jann Lee excels with walls/breakable objects. I don't think you can write the stage off as an unfair advantage to any one...
  4. Rikuto

    Good Characters for Spacing?

    Jann Lee, Lisa, Ayane, Brad Wong have crazy movement properties that serve both defense and offense well. Hayate has basic movement, but his "dashes" make for some interesting shenanigans. Alpha doesn't exactly have stellar movement since her neutral teleport is AI only, but her strings are so...
  5. Rikuto

    Frustration

    This isn't DOAC guys. If you wanna smack talk each other, take it to a private convo. Not that I'm against smack talk exactly, but it pollutes the public air. Time and a place, this isn't it.
  6. Rikuto

    Mentality Behind The Monster (Open Space Shenanigans)

    More often than not, your juggles with Bayman will suck if you try to max out the threshold. This is honestly a waste of time, because currently his post CB juggle is broken and needs to be fixed. He doesn't have to waste his time with CB's and big juggles though... that's not how he rolls these...
  7. Rikuto

    DOA4 Bayman vs. DOA5 Bayman

    Yea, it does pretty significant damage. I've been told by Shimbori that Bayman's post-CB juggle is supposed to be 66P 3K3P+K H+P. Upon testing it however, the person can in fact tech before the ground throw... im not sure if this is the case for every weight class. I don't think it was...
  8. Rikuto

    Probably not buying.

    SCV had/has more infinites than DOA 5. Also had glitchy fuzzy guarding and step guarding before the patch. Just saying, if you wanna throw down and be all righteous about voting with your wallet on a public forum, at least try not to undermine your own argument by mentioning Soul Calibur...
  9. Rikuto

    DOA4 Bayman vs. DOA5 Bayman

    It's not a very good option to use at neutral. Instead, launch with something like 236p and then juggle with 3k3p+k h+p. It will end in a ground throw that does very, very reasonable damage. It doesn't really require any work inside of the threshold to get a decent launch height anymore...
  10. Rikuto

    Bayman's Expert Holds

    Using these holds is always a guess but sometimes it can pay off very big. Certain matchups tend to tip the odds in your favor however. For example, against a Kasumi player it is very likely you are going to see a high jab at the start of the round because she maintains a rather large speed...
  11. Rikuto

    Mila Infinite Found

    Online guy = poster of youtube video, not you. Not sure what you assumed there but I got no animosity from it lol. It's early, so we'll see what happens with it.
  12. Rikuto

    DLC coming 10/2

    Just give me my hat already.
  13. Rikuto

    Mila Infinite Found

    I'm not getting my info from this online guy. Both Perfect Legend and Mr. Wah have tested this seperately, with other humans. You cannot tech it. If you have recreated a situation where you can, you have done something wrong. It's entirely possible that this is character dependent too.
  14. Rikuto

    Mila Infinite Found

    Based on the everything I heard when it was being tested, it's not techable. I'm not sure why people keep saying that it is. Also, hitting any wall in the game does not create a "reasonably situational" argument for an infinite that is this slow and stupid to watch. Not with the amount of...
  15. Rikuto

    Online multiplayer is a complete disappointment

    It seems that way. Unfortunately servers = additional cost to TK and... well... hahaha. Yeaaa...
  16. Rikuto

    Rikuto is the Dead or Alive 5 Launch Tournament Champion!

    Well I would hope so. It would make things remarkably difficult to get home from work every day if you didn't. I have a sword too. And lightsabers. Lightsabers cut through swords.... except in SCIV. That game sucks. Amy is kind of cute. Which one do you like?
  17. Rikuto

    Online multiplayer is a complete disappointment

    From what I've found, if your connection is set up "correctly" the netcode is honestly fine. If you are set up incorrectly, and for some reason the game hates your router, or you're downloading porn, etc, you're screwed. If the host of the room is downloading/uploading porn/isnt set up...
  18. Rikuto

    Rikuto is the Dead or Alive 5 Launch Tournament Champion!

    I know where you live, sir. Not that I would dare imply anything.
  19. Rikuto

    Rikuto is the Dead or Alive 5 Launch Tournament Champion!

    Still trying to figure out what the hell I did.
  20. Rikuto

    Online multiplayer is a complete disappointment

    Some stuns are too deep to hold through, or have incredibly strict input timing before the followup. You'll need to get into the lab and break down whatever is happening to you.
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