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  1. Rikuto

    Dead or Alive 5 Alpha Demo System and Character Discussions

    They do, and it's true. When a character is attacked off the ground in DOA 4, certain followups can only be blocked on wakeup, not held. That is because the block can be activated before they have finished the forced wakeup animation even though you don't see it. Holds don't work the same way...
  2. Rikuto

    IGN gives Ninja Gaiden 3 a 3.0/10.... Ironic, but fitting.

    You sure aren't. Anyway, the damage has been done to the series. Be interesting to see how Hayashi develops after this.
  3. Rikuto

    Mass Effect 3

    I've got no intention of buying the ending that was supposed to come with the game. DLC, when done ethically, is great. This isn't. If it's a free update, great. But it's EA so it won't be.
  4. Rikuto

    IGN gives Ninja Gaiden 3 a 3.0/10.... Ironic, but fitting.

    little early for april fools, isn't it?
  5. Rikuto

    DOA5 Demo: Consolidated Feedback

    There would be plenty of punishment if everything in the game was not escapable via hold. Even jann lee's p6p goes into a stun.
  6. Rikuto

    DOA5 Demo: Consolidated Feedback

    Make high counter throws unescapable, everything else escapable. Solves both problems.
  7. Rikuto

    Character list leaked from Demo's EXE

    Yea, but if you already know the characters are there, you already know they are there. It doesn't matter if its going according to "the plan". The list has already been posted on major sites. There is nothing they can do about that. A PR guy simply confirming whats already known isn't going...
  8. Rikuto

    Character list leaked from Demo's EXE

    Had a feeling you'd say that. American companies tend to be more blunt about their refusal to answer questions or address issues. The japanese like to pretend they don't understand the issue which, in some cases may be true, but that is entirely their own fault for being the most indirect...
  9. Rikuto

    Character list leaked from Demo's EXE

    I love how the PR guys of Japanese companies always totally ignore the implications of what is being brought to them and simply hand out a blanket statement that answers nothing. "What, our customers were smart enough to data mine the demo? Now they have questions? Hmmm we were not prepared...
  10. Rikuto

    IGN gives Ninja Gaiden 3 a 3.0/10.... Ironic, but fitting.

    I immensely disliked NG2 (for xbox) and found the game to be glitchy, projectile ridden overkill. It had its good points though. I'd rather rage against bullshit deaths and a fucked up camera than deal with the pure laziness that is NG3. The game offers nothing.
  11. Rikuto

    IGN gives Ninja Gaiden 3 a 3.0/10.... Ironic, but fitting.

    My old man is a theater director. He ran an outdoor production for our church during the summer for twenty years, and in that time it became a spectacle that drew tens of thousands of people every year. It became known for its brilliant use of fire, water, lighting, special effects, and battle...
  12. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

    Hah, that's like him. I think I feel where he's coming from, I feel kind of the same way. Even with more solid fighting games, I go for the characters that get big damage from high-risk guessing like astaroth. Kind of a crutch I've developed from so many years of playing bad fighters like DOA...
  13. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

    Well I play Bayman. All he can do is use holds efficiently. So naturally, 99% of the match all I'm doing is guessing. I've guessed my way to tournament wins with this. It's proof it can and will happen against the best of the best, despite anyone from the pro-DOA 4 camp claiming it doesn't...
  14. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

    There is nothing difficult about guessing, and I do it better than most. Guessing means you lost intelligent "control" of the situation. Guessing is stressful especially in competitive play. You can manipulate that guessing to an extent, but in the end a guess is a guess and you cannot force...
  15. Rikuto

    Street Fighter x Tekken = Ass?

    I've figured it out to an extent... specifically both clients re-sync with a third party server at the start of every round, and the connection slowly degrades as time goes on in that round. If the game is experiencing minor lag the game will also actually slow down the frame rate in a very...
  16. Rikuto

    DOA5: New Gameplay Trailers - Ayane, Hayate, & Hitomi

    There is no guess Raansu. It GUARANTEES one of those two outcomes. Whatever happens afterwards may well be a guess, albeit in the attackers favor slightly, but that's the nature of DOA. In this round of attacking however, there is no guess. The positive outcome will always go to the person...
  17. Rikuto

    DOA5: New Gameplay Trailers - Ayane, Hayate, & Hitomi

    He's not guessing that they will low hold Raansu. By selecting low throw he is guaranteeing one of two positive outcomes -- the hold will be thrown, or he will be at substantial advantage. It's not technically an option select, as has been stated, but it does give a similar benefit of one...
  18. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hayabusa

    I like how ayane's low hold at 0:39 is out there for like a year and she gets hit in the face with a power blow. I also like how you can tell the difference in animation super easily. Hopefully that carries over to some of the abusive characters like zack and jann lee who had nearly identical...
  19. Rikuto

    DOA5: New Gameplay Trailers - Ayane, Hayate, & Hitomi

    I think the idea is that grabbing low once is the option select as you either get damage (the automatic outcome) or advantage. Anything afterwards is what you can use as a result of that. Sadly getting advantage in DOA 4/D is nearly worthless...
  20. Rikuto

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    Not exactly what happens in 3.1. It's more like either the stun is so deep that you can't hold at all, or they try to hold but that attack has properties that result in the character sidestepping rather than reflecting the damage. If there are actually attacks in 5 that just go right through...
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