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  1. virtuaPAI

    DOA5U Tina's Super option select!

    -I found something very interesting with Tina. :6::K: on hit guarantees her follow-up hit throw. This is not true if your opponent critical hold's at fast or fastest timing. The follow up throw would simply not execute. However, you are at such an advantage(+28) that you can buffer a J.O...
  2. virtuaPAI

    System List of VF5FS GamePlay additions to 5U!

    FLOP- A Flop attack launches the opponent high into the air first, before they drop hard onto the ground, producing the same leg flopping animation as a Slam. During a Flop the opponent cannot perform Fall Recovery. Blast Back- A Blast Back attack knocks the opponent far away skidding on their...
  3. virtuaPAI

    More detailed training options.

    -I think it would interesting to have the ability to turn off certain features to help you train better. Example, turning of Stagger escapes so you can only practice defensive holding, or turning off holding so you can only practice other defensive techniques, turning off attacks so you have to...
  4. virtuaPAI

    Dead or Alive 5 Starter Guide

    *This is a transitional guide for those who play Tekken 6(Major comparisons) and Virtua Fighter 5(Minor comparisons). INTRODUCTION. Do we really need this Guide? I am coming to find out that there are many people who are very misinformed, or don't have a clue at all on how to play Doa5. This...
  5. virtuaPAI

    Dead or Alive Terminology!

    http://www.freestepdodge.com/wiki/dead-or-alive-terminology/
  6. virtuaPAI

    Shortcut commands.

    Have anyone noticed that the game will recognize simplier commands for more complex ones. For ex. Tina has a move that is :qcf::p:, but the game will recognize :2::6::p: as the same thing. Im not happy with this as it causes incorrect output of moves.
  7. virtuaPAI

    Guaranteed Damage!

    Ok, so I am in the lab testing some things out, and I am finding that if you set the computer to fastest stagger escape and/or fastest Critical hold, the CPU can escape out of many setups. However, when I set the computer to fast stagger escape and/or fast critical hold, the CPU can no longer...
  8. virtuaPAI

    Dead or Alive 3 Weight Class.

    Weight Classification is used to determine the difficulty (how easy or hard) of juggling your opponent. The lighter the opponent, the more hits that can be accumulated, with the increased ease of juggle usage. The more heavier an opponent is, their is an increase of difficulty and hit...
  9. virtuaPAI

    Doa5 Stage Particulars!

    -Since we were off topic in the other thread, here is a brand new begging of another. Back to the subject at hand, I really do not believe there will be any of the randomness that we found in Doa4 with the likes of moving danger zones. With DoaD, we seen that they took that "feature" out and...
  10. virtuaPAI

    Limbo stun option select.

    When you are placed in a limbo stun (Doa3), you can employ an option select to better your odds of escaping that particular situation. While in stun, you can Slowescape (to the ground)to avoid any slow launchers. However, if your opponent uses a fast launching attack, you will not be able to...
  11. virtuaPAI

    Doa2 Staggers

    As you should know, Stuns are a major part of Doa's gameplay, but what you should realise, There are more than 10 general stuns that most players seem to list. There are aproximately 27 different stuns in the game, each having different recoveries, escape properties, or the distance knocked...
  12. virtuaPAI

    The Art of Stagger Escaping:

    Just frame Holding As soon as you are Staggered, Hold out of the stagger. This will allow you to get out of the stagger quickly, and recover before your opponent can attack. On the Bad side, you are vulnerable to a high Counter throw if your opponent is fast enough. Advanced Slow Escaping...
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