@Murakame
1st video)
- Every time you stand up after being knocked down, you go for 6P6P. You need to mix that up a bit.
- You messed up quite a few juggles by using PPP, rather than something else. Did you panick? xD Try PP2KP or 9PP2KP
- After 1:47, you get hit twice while trying to use 1P. Do not use that move unless you're very far away from your opponent. It's too slow for the range you're using it, which is why you get beat.
2nd)
- You've missed quite a few sidestepping opportunities. Typical moves to sidestep after are 6PPP, 6KP, 66P, 6P6P, basically anything that's safe and mid. People will rarely go with circulars after those.
- At 0:42 you missed a wall juggle after 6KP. When the opponent hit the wall, you could've done 9P, H, 6PPP, for great damage. I think the lack of free cancelling screws you up.
3rd)
- I don't know why you backdashed at 1:38 xD
- 2:08 you get a sitdown stun. That's not the time to use a high attack as follow-up, but a low or a mid.
- Again, you should train your free cancelling. After launching at 2:22 you should easily be able to get three 9Ps in. Was the game laggy?
4th)
- First move. P+K gives frame advantage even on block. There is no reason whatsoever to back off after it, even if it's blocked. And you hit the opponent, which was a great chance to continue your offense.
- 1:27.. 6KP is only useful in open spaces, or when your opponent is exactly in the middle of you and the wall. If they're at an angle, the wall will slam them sideways, ruining your offense. Try another stunning/extending move like 3P, 1K, 9P, or launch with 9K.
Recap:
Don't do the same thing every time you stand up
Practice free cancelling
Be aware of your position towards walls
Be aware of your distance to your opponent and the speed of your and your opponent's moves
Learn the wall juggle 9P, H, 6PPP and when to apply it
Know when you have the advantage and when you don't