He likes the guessing factor in DOA. He dislikes seeing the same combos/setups over and over again. To me, that's the definition of a casual player... or at least someone with the ideals of a casual player.
It's a simple fact that an opinion like that will cause conflict on this site. Almost every single one of his posts over the last few days have essentially been about how he really likes guessing and dislikes seeing high-level play (minimal attack variety combined with repeated setups and combos).
He can post here all he wants. But if he continues this trend, it will only result in more arguments, and I will end up ignoring him as I did Julius Rage. His opinions would be much better accepted on a casual site.
I said this before a few times to yourself in particular ... even through inbox messages when our discussion over the vids went south and turned back into the exact same topic here ...
dont worry I am in no way offended ...
we just have 180 degree views on what makes this game (or any game) good ...
this is why theres a huge market .. and this is why theres games games that please everyone ..
but saying a game is not competitive simply for the guessing factor is not convicsing either ... have you ever seen poker championships ?
DOA2 had a great following at its time ... and everyone and their mother were on that game ... but you also need to understand .. the whole fighting game scene was still strong .. yes on the verge of collapsing but strong none the less.. and I do remember how packed my local arcade cabinet of DOA2 was ...
DOA3 had the problem of being XBOX exclusive .. not the most popular system in many parts of the world unfortunately ... and although we here agree that 3.1 is probably a great game if not the best DOA .. it just didnt reach enough people ... add to that the whole dead scene issue ...
come DOA4 ... with all the problems it had .. it was also an exclusive and at the early life of the system .. and yes it was at a time where the fighting scene was practicly dead ..and starting to rot ... so yes again the game had problems, wasnt all that great ... but that wasnt the only reason for its miserable fate ...
sf4 came out ... and revived the whole fighting scene ... hell not only that .. it introduced a whole new croud to the scene .. and not just the middle age crisis folks from the early 90s ... it was greatly welcomed by everybody despite everyone being skeptical at first with the whole 3d art direction ... yes during the gap of sf there WERE deffinately other fighters out there ... but lets face it ... that one game managed to bring the hype back and even more ...
DOA5 is coming back ... during a very strong fighting game era ... (almost similar circumstances to doa2 ) and will also go multi platform .. and hopefully will have a decent netcode .. (lets face it .. it has to because thats what makes or breaks a game this day and age ... just look at the poor fate KOF13 suffered ... the game is not bad .. infact its a amazing! .. but it just didnt have the online needed for parctice .. not many people have the luxury of sessions every night or every weekend and a good online was a good release ... ) ... changing the whole way the game flows will not help the game only hurt it ... at least this is my opinion ... and I still dont see how this automaticly makes it a bad game .. or a non competitive game for that matter?... and as for your sc5 scene .. its only being played by a few people here ... after a woppong 70 people the first central london tourney (which is about as much as the weekly turn up for sf4 in central london ).. the monthly tournament scene drasticly went down to less than 20 players .. and despite sfxt being out .. the sf4 tourneys still hold the largest following .. the only exception to this was probably the euro qualifiers for sc5 held by namco themselves .. which brought players from all over europe + asia ..
again i go back to poker ... have you played poker against a PRO poker player ? you wouldn't stand a chance in hell .. although a huge factor of the game is indeed guessing ... but there are a ton of other factors involved ... and guess what ? its fun too ... theres a huge casual poker scene out there as well ...
so why cant this happen to DOA5 ?
its up to you weather you want to ignore my opinion or not .. it is my opinion in the end and I strongly stand by it ...
and I strongly believe that there has to be a counter voice heard to yours and rikuto .. (with no disrespect intended to either of you what so ever...) because just like you want your opinions to be heard ... I want my opinion and others who share my opinion to be heard as well ... especially if team ninja claim to be acctually following up on the forums ... and yes although it will cause a divide .. this is how healthy arguments happen ...
yes I do understand that our opinions will probably never see a middle ground ... but .. who knows ...
they may end up doing something like this ... which i think might acctualy be a decent middle ground ... hear me out here ..
before a stun ... obviously you have the ability to hold ...
after a stun .. how about you get ..
1 chance only ... if you guess wrong ... you can no longer hold for the remainder of the stun ... this would give you the chance to go to critical threshold as a reward ... and do max damage ...
and will also keep the comeback factor intact to a certain degree ...
if this plays out right .. the opponent may even consider not holding after the initial stun till he sees an easier read ... because losing that comeback factor would have a devastating impact...
I think that might acctually be a nice little compromise ...
what do you think ?