Reikou
Member
I'm trying to figure out how to punish someone who is just great at guarding my attacks.
Ideally something I can use to punish an opponent hard and swing momentum into my favor. Something like a stagger/guard break that I can use to chain for more damage, but any ideas would be nice.
inb4 throw. Yes I know I can do that, but Kokoro's throw don't seem to do enough, and all they seem to do is reset the fight, and a little bit of damage.
IIRC 6P+K->6P used to guard break, but it doesn't seem to work anymore.
1 or 3P->T doesn't do really do anything, and even puts Kokoro on a disadvantage. (Opponent can land a jab before you follow up with anything. Even T)
The only options I seem to have are 236T and similar or Heichu->2P, but the former is quite predictable and the latter only has one (that I have found) followup.
I'd really appreciate if anyone has any tips. Thanks.
Ideally something I can use to punish an opponent hard and swing momentum into my favor. Something like a stagger/guard break that I can use to chain for more damage, but any ideas would be nice.
inb4 throw. Yes I know I can do that, but Kokoro's throw don't seem to do enough, and all they seem to do is reset the fight, and a little bit of damage.
IIRC 6P+K->6P used to guard break, but it doesn't seem to work anymore.
1 or 3P->T doesn't do really do anything, and even puts Kokoro on a disadvantage. (Opponent can land a jab before you follow up with anything. Even T)
The only options I seem to have are 236T and similar or Heichu->2P, but the former is quite predictable and the latter only has one (that I have found) followup.
I'd really appreciate if anyone has any tips. Thanks.