Wouldn't it be lovely if Bass's caused a heavy bound if the opponent is hit in mid-air?
Hell, a NH heavy bound minus the tracking properties would be godly, but that's definitely a stretch to even hope for something like that in DOA.
Heavy Bound- A Heavy Bound effect has an airborne or crumpled opponent hit hard into the ground and then momentarily stood back up on their feet before eventually falling in a Face Up, Feet Toward position.
The opportunity to combo the opponent while they're involuntarily stood up is greater than that of a Light Bound.
Fall Recovery can be performed at the end of the Heavy Bound animation.
(Refer to this thread for explanation on VF style bounds: http://www.freestepdodge.com/threads/list-of-vf5fs-gameplay-additions-to-5u.3338/)
like Jacky and Sarahs 4k+g.Would be nice. We were in the same room this morning. Looked forward to seeing you play but u didn't. Guess you were AFK.
Benefit of 44p
I tried that, and its not working for me. tried it against Momiji too.Benefit of 44p
Check Wah's thread on 236+p h+p. He made a list of characters it works 100% of the time on. Momiji has one of those weird hit boxes. You can still use 214+p to air throw after limbo stunI tried that, and its not working for me. tried it against Momiji too.
I've been thinking; since the series is so goddamn useless other than the fantastic recovery on the initial , is there a way to mix with or PB? I mean, both the and the PB look similar and we already mix the PB and the Super Launcher already, why not just use all three similar-looking moves? Could be quite off putting for some people.
I too was trying to think of a way that move could be useful, but it seemed like TN always had a knack for making Mr.strong's coolest looking moves "useless!" (In my Bass voice). 7p is slow, hits high, doesn't track, and has mediocre range. They could've at least make the p+k ender sabaki mid punches during the animation when he's swinging his arms. I only use it in juggles if I don't want to use 3 p+k, p+h.
Nah brah, (limbo stun) into doesn't work. this most be only for the PS3 or something. But I been test somethings out with Bass on his ground game. and since doesn't 100% gets a ground grab, I've been playing into his frame advantage with fully charged half circle. Been working alot, which makes for a easy 110 damage with into .Check Wah's thread on 236+p h+p. He made a list of characters it works 100% of the time on. Momiji has one of those weird hit boxes. You can still use 214+p to air throw after limbo stun