Bayman Q/A

Sly Bass

Well-Known Member
Premium Donor
That's because it isn't a guaranteed. :P::K::K: can be tech rolled. Consider following PKK up with a :1::K: then :P+K: to force tech them up and continue your pressure.
 

Rikuto

P-P-P-P-P-P-POWER!
The ground throw is guaranteed when :P::K::K: connects on a standing opponent, but not a launched opponent.

For a launched opponent you want to try and re-launch with something like :6::6::P: or :3::3::P: depending on the height they are at (and weight class), then ground slam with :3::K: into :2::H+P::2::2::H+P:.

:P::K::K: itself on a standing opponent is good for the simple fact that it is a fast(ish) high jab string that leads into stun/wakeup on CH, and can be mixed up with :P::K::P: for backturned panic mode. Not every character in the game has that kind of high-jab pressure available to them.

Bayman has slower than average high jabs, but they are pretty damn legit when it comes to pressure.
 

crapoZK

Well-Known Member
Standard Donor
Oh right. Thanks Rikuto! I never knew about the re-launch thing. When it comes to :P::K::P: cross-up, I tend to do either :6::6::K: or :6::H+P:. Is that a good idea, or no? I found that :P+K: in a launched combo and gives a guaranteed ground throw but I mainly use it when the enemy's on the ground after :1::K: for the forced-tech.
 

Rikuto

P-P-P-P-P-P-POWER!
Oh right. Thanks Rikuto! I never knew about the re-launch thing. When it comes to :P::K::P: cross-up, I tend to do either :6::6::K: or :6::H+P:. Is that a good idea, or no? I found that :P+K: in a launched combo and gives a guaranteed ground throw but I mainly use it when the enemy's on the ground after :1::K: for the forced-tech.

In some cases those are good options. If your opponent isn't stagger escaping fast enough you can actually get off :236::P: as well.
 

crapoZK

Well-Known Member
Standard Donor
Awesome Schmawsome. I went online earlier today, and those things that you told me worked. I just had I tried to do it at the wrong times before. Well practice (or practise) makes perfect I guess...
 

Rikuto

P-P-P-P-P-P-POWER!
Glad it's working for you. I'd feel bad if I didn't pay SOMETHING forward. One of the great things about being a character icon is that you don't have to do most of your own research.

Everyone out there will spend weeks mastering one aspect of the character, and they'll be like "Hey Rikuto did you know you can do this?" as if looking for my approval or something.

And I'll be like "Oh, thats neat. Yoink."

Multiply this by a few hundred instances and you have Rikuto, the laziest player ever.
 

Sly Bass

Well-Known Member
Premium Donor
Is there a move that let's you garinteed a hit on Hayabusa when in he whiffs a teleport attack?
Depends. His teleport attacks all leave him at different frame values depending on which one it is. When you say whiff, I assume you mean completely miss you due to strafing. :P+K: tends to be my favorite. At 20 frames though, it's hard to pull off.
 

Rikuto

P-P-P-P-P-P-POWER!
I wouldn't call anything out of tank roll "quick". You have to add in the frames of the roll itself before you insert the 13. Thats just about a full second attack.
 

Sly Bass

Well-Known Member
Premium Donor
I wouldn't call anything out of tank roll "quick". You have to add in the frames of the roll itself before you insert the 13. Thats just about a full second attack.
But it is still a good option if he is already tank rolling and doesn't want to go for the OH.
 

Rikuto

P-P-P-P-P-P-POWER!
The point is.... why would you be tank rolling forward?

It's slower than everything else and the options out of it give you nothing significant. The only time its properly applicable is at the end of a juggle.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
i thought it was implied i was tank rolling to the side,im a newb but through painful lessons i have learned all it ever does is give momentum to me hitting their fist .i would never do it....on purpose -_- fucking controller.
 

Sly Bass

Well-Known Member
Premium Donor
i thought it was implied i was tank rolling to the side,im a newb but through painful lessons i have learned all it ever does is give momentum to me hitting their fist .i would never do it....on purpose -_- fucking controller.
He did mean side to side. Mayhaps it is called a tank wheel as opposed to tank roll.
 

Koompbala

Well-Known Member
Strafing and stepping is the current topic, so I believe they're talking about rolling to the side. Point being no matter what you do any move after tank roll will be slow. Even if you're "already" rolling whatever you do still will come out later than it normally would. At the point your just throwing out something and hope the opponent runs into it. I wouldn't exactly call that a winning strategy.

Also since russian was saying he'd rather roll than step. If he's "already" rolling than he ain't gonna evade shit unless its a high of course. You step just before the move hits not long before. Stepping lets you punish the ending recovery frames of "x" move. So if you successfully evade with tank roll and do a move afterwards that move you stepped better have a whole lot of recovery.
 
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