Oh right. Thanks Rikuto! I never knew about the re-launch thing. When it comes tocross-up, I tend to do either
or
. Is that a good idea, or no? I found that
in a launched combo and gives a guaranteed ground throw but I mainly use it when the enemy's on the ground after
for the forced-tech.
Depends. His teleport attacks all leave him at different frame values depending on which one it is. When you say whiff, I assume you mean completely miss you due to strafing.Is there a move that let's you garinteed a hit on Hayabusa when in he whiffs a teleport attack?
Well, even better. Pop out of your tank roll withTank roll actually I don't trust myself trying any other method
But it is still a good option if he is already tank rolling and doesn't want to go for the OH.I wouldn't call anything out of tank roll "quick". You have to add in the frames of the roll itself before you insert the 13. Thats just about a full second attack.
He did mean side to side. Mayhaps it is called a tank wheel as opposed to tank roll.i thought it was implied i was tank rolling to the side,im a newb but through painful lessons i have learned all it ever does is give momentum to me hitting their fist .i would never do it....on purpose -_- fucking controller.