System Buffs/nerfs

AsheMann21

Well-Known Member
How about this for Marie Rose?:
http---makeagif.com--media-12-08-2014-8Twsp5 (1).gif
 

Brute

Well-Known Member
Standard Donor
A confidant has speculated that this string will add substantially to her range game, especially if added to all variations of the 9P move. I don't see it affecting the Ryu match-up much, but I can definitely see it being useful against some other zoning characters like Jann Lee.

Obviously, this is all for Singles.
 

synce

Well-Known Member
Anyone notice anything from the recent streams? I saw on some status updates that supposedly Hayate has a fireball and Ein has 1P now, if you have pics or timestamps that would be even better :)
 

Argentus

Well-Known Member
I still wish Mila's Gatling Punch would get buffed damage.

After all its 8-10 straight hits, but somehow less damage than like 2 straight punches.
 

Russian-chiropractic19

Well-Known Member
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Anyone notice anything from the recent streams? I saw on some status updates that supposedly Hayate has a fireball and Ein has 1P now, if you have pics or timestamps that would be even better :)

Omega better be sure about what he saw with that fireball, this is the first time I've actually cared about LR in a long time.
 

Number 13

Well-Known Member
I would have thought Hayabusa would have got a fireball again [besides in the PB] before Hayate would get one. I know Hayate is capable of throwing those out, but it would probably end up being an unpractical move like Raidou fireball.
 

Russian-chiropractic19

Well-Known Member
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I would have thought Hayabusa would have got a fireball again [besides in the PB] before Hayate would get one. I know Hayate is capable of throwing those out, but it would probably end up being an unpractical move like Raidou fireball.

I play online that fireball would entertain me for hours.

It makes sense for Hayate to get it was the Mugen Tenshin technique everyone was flipping their shit over.

Ryu has like 20 other ninpo he can chose from I say keep the kamehamaha between Hayate and Raidou.
 

UpSideDownGRUNT

Well-Known Member
Ein's 1P can be seen in the Koei Tecmo Preview video.

Which makes me wonder if he got a 1P I'm interested to see what other changes from TEotKM was implemented.
 
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XxLovelessGirlxX

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I still wish Mila's Gatling Punch would get buffed damage.

After all its 8-10 straight hits, but somehow less damage than like 2 straight punches.
I would prefer a tracking mid k rather then more damage Mila's damage output is fair enough if not spot on. however she lacks the safety when confronted with the SS's.
 

Argentus

Well-Known Member
I would prefer a tracking mid k rather then more damage Mila's damage output is fair enough if not spot on. however she lacks the safety when confronted with the SS's.
Well actually SS's can be grabbed, so that's just an opportunity for her to mount lol.

But its not a matter of balance, its logic. That's 8-10 rapid punches. Simply for what the attack actually IS, it should do more damage than it does.

Although even for balance, since you have to feint into it (an input which can be a pain in the ass on controller), a damage buff would warrant more use of it.
 

Russian-chiropractic19

Well-Known Member
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Well actually SS's can be grabbed, so that's just an opportunity for her to mount lol.

But its not a matter of balance, its logic. That's 8-10 rapid punches. Simply for what the attack actually IS, it should do more damage than it does.

Although even for balance, since you have to feint into it (an input which can be a pain in the ass on controller), a damage buff would warrant more use of it.

its 8-10 weak punches its like trying to punch someone in a clinch that close up you lose most of your power.

ive also seen that move used in some nasty juggles recently, Mila does not need a damage buff
 

Argentus

Well-Known Member
its 8-10 weak punches its like trying to punch someone in a clinch that close up you lose most of your power.

ive also seen that move used in some nasty juggles recently, Mila does not need a damage buff
Juggles are irrelevant, I'm talking about the move on its own here. I'm not asking for a huge damage buff, just a slight one. Say 30% more damage on that or something.

Sides, i'd like for it to be useful for something BESIDES juggles, anyway. Right now the only reason to use it is because it looks cool lol.

Sides it doesn't look that weak, looks like she's putting all of her focus into those. They may not be throwing a lot of weight but they are solid strikes.
 

Intelligent Alpha

Well-Known Member
^ There's goes a usual setup. Now, I could understand if they gave her a multiple SDS option (or two) as a trade off. IDK if you've seen that animated gif, but the repeated SDS is fucking annoying (no it wasn't Genfu nor was it solo - OH (Overhead crush), SD, OH, SD ...) Every other character gets away with this bullshit! 66P s only useful after a setup because of the KB.

Geez, fir all the nerfs she keeps getting, some BUFFS would be nice and not for "useless" moves either. NExt, disable a poking Alpha. "Dat SFS shit!"
 
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