Don't really see what the complaint is with Flamingo execution, I can do all of her stuff EZ, her just frame kicks are really funky in DOA though, much slower timing than FS.. I mained Sarah in VF for over 10 years so maybe that's why the Flamingo execution is no big deal to me. She has pretty bad movement in flamingo in FS, it seems similar in this game to me. Her BnB's are different in DOA as are basically all of her combos. She's still very strong and her slide is effective enough, it's completely useless in Final Showdown, she's really weak in that game. I haven't really put any time into her in DOA, cause her combos are too different, and she's beastly strong compared to VF5FS.
Alright so I went through her command training for the first time in DOA5U and outside of her Vanilla 5 move they added in, everything is about the same. I see the delay you are talking about, you need to delay your input a bit after
,
+
and maybe some others. I got no real delay off her
whatsoever. Her FL movement is about the same as it is in Final Showdown. Her hit throw timing has a larger window than VF, her just frames are difficult for me because they're so damn slow. I use to be able to do them in FS even in online super lag (i'm not as good with just frames anymore since I main Vanessa in that game now). You need to be really fast to cancel into FL, that's about the same as VF.
I haven't looked at her frames yet, but i'll have a look later. Still struggling with the flu, so haven't had much energy or time to do any gaming/DOA the last several days.. With all her Slide and Backslide stuff being effective she's still a beast imo. Just have to get use to the VF style Flamingo movement and the delayed attacks from 4K/non 3PK entries. I'm a stick player, so i have to let go of the stick to clear the buffer window, then I can execute things in flamingo, which isn't the case in Final Showdown (high damage, linear move tracking, n00b VF). you can Mash out incorrect inputs in there and get the moves etc. They tightened her up a bit in DOA. Her combos are much harder in VF however, only her string execution was tightened, most everything else was made easier.
Can we get Sarah's DOA5U frame data posted up in this forum??
Edit: Sarah's
+
>
+
is broken. it executes step instead of doing her side step kick most of the time, it needs quit the delay for it to work properly, which should ruin the only purpose that move was designed for.