GeomighT
Active Member
I really like TN to cut the game down to 4 weight classes ... way to many at the moment feather , light , welter , middle , cruiser , bruiser , heavy , it took me a long time learn all the weight specific guarantee setups , force techs , and other variables based on the current build while I feel rewarded for taking the time learning the specifics yet here we are almost a year down the road and good amount of characters still have not been fully broken down to a science meanwhile I check these forums and others the community is still discovering more and more unique things based on the 7 weight classes in game.
ultimate is right around the corner to even further the separation from the detailed weight combos the community has discovered ; yet were still incomplete in picking up what i like to call easter egg combos/setups . To me this is a better solution than nerfing force techs , shortens learning curve a bit when training someone new .
ultimate is right around the corner to even further the separation from the detailed weight combos the community has discovered ; yet were still incomplete in picking up what i like to call easter egg combos/setups . To me this is a better solution than nerfing force techs , shortens learning curve a bit when training someone new .