Saber
Well-Known Member
The 4-point hold is fine. To me, 6-point holds are pushing the high risk/low reward factor too far, because the possibility of you getting Hi-Counter thrown is going to be MUCH higher.
Highs can be ducked/crushed. Lows can be tech jumped (although low-crushing is something DOA5 needs work on). Mids can only be evaded with Helena's BKH duck or moves similar to Sarah's Moonsault, and because it's a tool not every character has access too, it brings the necessity of a 4-point hold instead of three.
Making a good read is still making a guess, albeit an educated guess after deducing an opponent's playstyle and offensive/defensive pattern. Holding on REACTION is different and will never let you get HCT, because it's not a hold that was baited.
Holds don't need to be any more complex than they already are. The fact that they're even there is what makes DOA very psychologically intense, because it's all in the mindgames.
Highs can be ducked/crushed. Lows can be tech jumped (although low-crushing is something DOA5 needs work on). Mids can only be evaded with Helena's BKH duck or moves similar to Sarah's Moonsault, and because it's a tool not every character has access too, it brings the necessity of a 4-point hold instead of three.
Making a good read is still making a guess, albeit an educated guess after deducing an opponent's playstyle and offensive/defensive pattern. Holding on REACTION is different and will never let you get HCT, because it's not a hold that was baited.
Holds don't need to be any more complex than they already are. The fact that they're even there is what makes DOA very psychologically intense, because it's all in the mindgames.