Gill Hustle
Well-Known Member
Can't remember where I said it but, Ayane DOES have her Hooligan air throw when she runs.
That's a funny date...Remember, until April 30th 2012, Team NINJA is accepting feedback on the Alpha Demo, so be sure to voice your opinion - good or bad: Dead or Alive 5 Official Site
I think I'd like the active window to be even tighter than 10 frames but, in order for that to not be broken, we'd need to remove the ability to delay strings so much. Maybe give it to certain characters on certain moves but not keep it in its current state.As for the counter hold window, on paper I'd like to see...
Also, don't you guys think it's a bit early to be talking about balance? The game is in alpha state and we have only seen 4 characters so far. Who knows what tools the rest of the cast will have. What if you all cry for Hayabusa nerfs, and then other characters have just as good if not better tools and he ends up being fine? Let's wait for the game to A LEAST be closer to release to talk about balance.
That's a funny date...
It's indicative of the game's final release where you are going to have people on day 1 asking for a tier list.
The DOA guide will be solid, but if you're requesting hardcover, I don't think that will happen. I was surprised SC5 got the hardcover treatment to be honest.
The problem with the Future Press SC5 guide is that it was written by good players and not good writers. There's solid information in the guide, but finding it is a big pain. For example, why are the characters in select screen order instead of alphabetical order? I can't find any character spreads unless I go back to the table of contents, flip through the entire book, or have a bookmark on the character. FP should've added one real writer to the staff and the guide would've been near perfect.
I think I would also prefer softcover to hardcover, but that's more so for ease of transport than anything else.
Hmm, I'd throw this out if you do get to write the guide , can we possibly have a blank frame data write in space?
I do like supporting well written guides, however online updates make them worthless a MONTH AFTER the game was released?!
Doa5 uses a hybrid juggling system of both Doa3.1 and Doa4.1. The height levels of a launch are now between both Doa3.1 and doa4.1.
I would also like to add that you can also juggle opponents who are a lot closer to the ground than in previous Doa's. This is due to attacks having a slight relaunching effect after each hit, and that you can simply hit them while they are closer to the ground. With that said, I would just like to say that the stun game Bs from Doa4 is dead. A launch from a stun+New juggle system will allow you to do enough damage from a stun~launch. The mix up of a mid launcher and Throw is now viable again. You get one chance to hold and if you fuck up, you are going to pay!
- In stun launches are Doa4.1 style.
- Normal Launchers are a mix between 3.1/4.1.
- Counter strike(blow) launches are 3.1 style.
- High Counter Blow launches are 3.1 style.
Hmm, I'd throw this out if you do get to write the guide , can we possibly have a blank frame data write in space?
I do like supporting well written guides, however online updates make them worthless a MONTH AFTER the game was released?!
Doa5 uses a hybrid juggling system of both Doa3.1 and Doa4.1. The height levels of a launch are now between both Doa3.1 and doa4.1.
I would also like to add that you can also juggle opponents who are a lot closer to the ground than in previous Doa's. This is due to attacks having a slight relaunching effect after each hit, and that you can simply hit them while they are closer to the ground. With that said, I would just like to say that the stun game Bs from Doa4 is dead. A launch from a stun+New juggle system will allow you to do enough damage from a stun~launch. The mix up of a mid launcher and Throw is now viable again. You get one chance to hold and if you fuck up, you are going to pay!
- In stun launches are Doa4.1 style.
- Normal Launchers are a mix between 3.1/4.1.
- Counter strike(blow) launches are 3.1 style.
- High Counter Blow launches are 3.1 style.