Dead Or Alive 5 demo videos

CyberEvil

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To be fair, I thought it was safe and didn't try punishing on block. Also had no idea I had options (other than 2F+K of course) to deal with the SS itself. Good to know. Considering what I put up was more than 75% of my cumulative time with the demo and Rikuto had even less, I think we had a pretty strong showing lol. I only recently decided I didn't hate Hayabusa in this build. Next time Rikuto is free I'll mess with trying to punish things more. I was mostly just guessing if things were safe or not by sight.
 

CyberEvil

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Uploading a bunch of fights from a set Rikuto and I played last night. We didn't have enough alcohol in our system by the time we started playing, unfortunately, so we ended up thinking too much in some of them. All the same, check them out. I'll put them in the gallery here when they're all up.

http://www.youtube.com/TheOriginalCyberEvil

EDIT: Here's the one that I found the most interesting, lol.
 

CyberEvil

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I was momentarily possessed! Now THAT is a reference only the OG's here will get, lol. I got a kick out of it anyway.
 

Rikuto

P-P-P-P-P-P-POWER!
0:50 I turned to him and just went.... "So... that was your master plan, huh?"

1:46 "Mindgames!"

Three kick man is powerful. The guard break, too good.

Man Busa has a lot of guard breaks this time around. I actually sorta like the guy this time, minus all the izuna bullshit.

I think its interesting how when someone guards a cliffhanger and you both land there is that frame rate freeze when the truck blows up. It always ends up turning the situation into a western style quick-drawn that neither opponent can really react to.

Wondering if that was intended or not. Not even sure if I hate it yet. Stylistically, I think it's cool. Gameplay wise..... jury is out.
 

CyberEvil

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Once I caught on to all of his guard breaks I went a little nuts about them. Then there was the whole Triple Kick Man thing.
 

Rikuto

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Yea to be honest hayabusa is feeling a bit like 3.1 leon right now, except with more juggle potential and better crushes.
 

CyberEvil

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Aside from whoring out crushing and guard breaks all day, he's definitely feeling a bit like the older games than he initially felt. He was always about crushes but the guard break game is pretty new.
 

CyberEvil

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Editing my final DoA5 alpha demo video today. The set is from a while ago but I've been busy. Starts off with an odd little glitch involving holding out of a sit down stun that to my knowledge only happens after Hitomi's 33P+K. The rest is just five unedited matches back to back. Probably the last time you'll see Rikuto play Hayate again. Ever. Lol.

EDIT: Decided to make it two videos. So here's my quick little holds out of stun video.


Final matches that I'm going to upload, best of five set that wasn't a best of five when we played it:

 

CyberEvil

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Bumping this right quick because I put up some actual matches. They'll be the last matches, though, since the new build basically makes this one an antique. Here's to a new demo!
 

Allan Paris

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Looking at that again, it's not a stun. That grab does not stun at all, it's gives a knockdown, I am going to go with a glitch on that one. I know in 4 you can hold like that but it can only be done from moves that stun and drop you slowly; ie Hayate's charge attack :4::P+K: (if you don't SE). You could hold on the last couple frames of those types stuns, and your character will hold exactly how Hitomi held in the video.

Yeah, I hope that gets fixed, that will be one of my questions come Tuesday. Thanks for posting this CE.
 

CyberEvil

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We both thought it was a glitch too. I had a lot more examples of it because we just started spamming it out to see how many times we could replicate it. Turns out we could do it a whole lot. Rikuto is already planning on bringing it up so it'll be addressed if it hasn't been already.
 

Matt Ponton

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It happens when you hold instead of teching.

Trust me, Team NINJA knows of this, and it is a glitch.
 

CyberEvil

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I figured they might. Just a bit worried since this kind of thing was in DoA4, too.
 

PhoenixVFIRE

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In DoA4 you could counter out of one of Tina's grabs...I don't remember the input but basically she grabs you and pushes you towards the wall and if you can you'll bounce back towards her. You can counter out of it before you hit the wall...My friend always gets mad at that lol...
 

Matt Ponton

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Yes, that was a change to 4.1's update patch. Itagaki made that area a critical state so that you could hold immediately. It's due to the infinite loop caused by the partition in such places as the Las Vegas highway.

The same thing can be done with Bass' :6::F+P: in the Wrestling Ring. In 4.0 you couldn't counter immediately off the rope bounce, but since you can in 4.1 it made both throws quite pointless.
 
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