That's fine that he's giving his ideas to TN. Unfortunately his ideas is to promote a guessing system. The system does not need to be in place for a CB. WIth the CB in place, there's no need for the system. That systems allows 1 hold the CB allows 0. The CB situation wins in competitive play.
He shouldn't automatically assume that we as a community want the DOAD system. This street you are playing on goes both ways. In this particular situation, I am 100% right, and you and him are wrong for backing this thought process. If he truly represents us, The DOA Community, he should be here with us. He should be consulting with us and pushing our collective ideas to make Dead or Alive 5 a solid fighter. Manny pushing just what he thinks/believes on his own, is not a good look for someone who "represents" a community. That is selfish, no matter how you cut it, period.
Everybody has their own viewpoint of what will make something the best it can be. I'd rather him express his opinion and go against the grain than support something he doesn't believe in, especially if he honestly thinks it's what'd make DOA good, regardless if he's correct or not.
Now, if he's just being a fucker for his own personal reasons, that's a different story altogether.
[/Quote]That is asinine to give frame advantage to everything on block. Having particular moves giving frame advantage and some strings having it in the middle or at the end of them. This of course has to vary from character to character. I didn't think I'd have to explain that, but I guess so.
Holding is not "bad" nor do I "
hate" it. However, DOA is the only game with a i0 move that is also a huge comeback factor. So, it for damn sure needs to be controlled. So far TN is doing well in that department, more guaranteed situations that disallow holding will suffice, in the end.[/Quote]
You said that's what you'd want on block. Personally, your entire statement and strings together didn't make sense in the first place. If you're getting blocked the entire time, you deserve to be at disadvantage assuming you've traversed through an entire string. But, let's assume that's not the case.
DOA3 has good movement and DOA2U if I recall correctly. DOA4 is where the movement went bad, along with the rest of good competitive fighting game logic. DOA5 seems like it wants to go back to its roots with its movement, DOA3.
While DOA3 had good movement, the backdash still left something to be desired compared to the other 3D fighters I've played with any intent to learn anything.
Do not compare VF to DOA. One game is solid and the other is trying to get there. If anything, notes should be taken from VF and worked with to help out DOA. DOA does not have a good neural game, and it needs one. Defense in DOA is fine, my defender will forever have the best move in competitive play. A i0 move that inflicts damage just as long as they are being attacked, yeah, defense is great. Then with the addition of the SS, cool.
Oh, don't give me that. Personally, I figured you'd were going to go there, so I was prepared.
Make the move two frames slower, block high AND mid, and ignore re-GI's. You now have Soul Calibur IV impacts. Virtua Fighter has reversals as well for specific characters.
Oh, and don't forget Aoi's stance, which, while probably not a zero frame stance transition, isn't exactly slow, and has guaranteed follow-ups.
Point is, is that the DOA reversal isn't that crazy of a mechanic. In fact, to compensate for the quickness, the 4 point counter system, as it's three in standard Virtua reversals, and in Virtua, the speed the strings are coming at you is even slower in most cases than in DOA.
Reversals/Holds aren't really a big deal, and nothing to automatically claim that, even with damage nerfing, holds single-handedly make defense solid. That's beyond unfair to say. As for the neutral game, yes, DOA needs a much better neutral game. I'm tired of wanting to play poke with some characters and getting blown up because I'm -1737394091 on block. It's irritating, but there's a middle ground here, we just have to find it. Personally, I think the middle ground is in blowing up the AWFUL stun system, but I've been told that's probably not possible, so I'm putting that to rest until DOA6.