Devils Third Discussion

Argentus

Well-Known Member
All this blind hate for the Wii U

IKR? I dunno what's up with all this blind hate for the console, it's pretty neat if you have an open mind about the games.

As for the Devil's Third itself, I'm leaning toward wait-and-see. Remember, before DOA3 was released and it got a showing beforehand via trailer, it too looked like garbage. However, I've never known Itagaki to experience a development hell situation before, so who knows? Either way I remain cautiously optimistic. Personally though, I was really hoping for something that wasn't just a shooter. Maybe if the game fails, it may serve as a calling for Itagaki to dabble with Team Ninja once more... preferably in the promotional department (or even to bring Aerosmith back to DOA once again)

Yeah I know, that's stretching a bit. But one can dream.

Dream On.

I feel like it's been too long since they last showed this... After checking Itagaki's facebook I'm more hyped than ever

View attachment 8095

Edit: Haha the day after I post this it's on Siliconera somehow... The guy must be a DOA fan?
Problem is there's no real way to make "difficulty" in a shooter. There's just "how many bullets do enemies take before they drop", and...that's it. So its just a matter of "how long does each fight take", rather than "how hard will it be". In first person shooters anyway. Third person shooters you can utilize evasion, mobility, cover, melee mechanics and the like, thanks to peripheral vision.

So disappointed....i lost interest in shooters a LONG time ago (Borderlands being the kinda-exception, but I don't really shoot too much in that game. use melee or summon classes). Last "shooter" i bought was Call of Duty 2. Not Modern Warfare 2. 2. The 360 launch title.
 

Brute

Well-Known Member
Standard Donor
Problem is there's no real way to make "difficulty" in a shooter. There's just "how many bullets do enemies take before they drop", and...that's it. So its just a matter of "how long does each fight take", rather than "how hard will it be". In first person shooters anyway.
Serious Sam has way more legitimate difficulty than almost any game I know.

You need to get around more.
 

Argentus

Well-Known Member
Serious Sam has way more legitimate difficulty than almost any game I know.

You need to get around more.
I've played a LOT of games and most games' ideas of "difficulty is "increase enemy health and damage".

Example of actual difficulty changing, best one I can think of is Metal gear, where you get enemies with better ai, gear, positions, bosses have new phases, your radar is less useful, etc.

Never played a serious sam game though.

And I WILL admit, I've fell out of the videogame loop over the past 4 years.
 

Brute

Well-Known Member
Standard Donor
Serious Sam is all about getting into rhythms prioritizing enemy groups in relation to the environment, damage types and your quick movement, combined with resource allocation. A lot more goes on in those games than it's given credit for (particularly First Encounter/Second Encounter and their HD renditions). For example, there is only one hitscan enemy in the game. The rest of the enemy types use attacks that can be dodged or intercepted.

A wonderful experience. It's a shame other FPS games never cared to follow in its footsteps properly.
 

Goarmagon

Well-Known Member
Standard Donor
Sounds like I should give Serious Sam a try. I like To receive a good legit asswhooping in my videogames.
 

SilverForte

Well-Known Member
Serious Sam is one of those shooters that goes back to the heydays of stuff like Doom and Quake, when shooters were more than just set pieces and linear corridors. When you had to actually change strategy for different enemies, remember where the resources were, find secrets, awesome music. So yeah I recommend it, try to get xbox serious sam first, it's BC with 360 and has both first and second encounter.
 

Brute

Well-Known Member
Standard Donor
Get Serious Sam: The Second Encounter HD on PC/steam with Fusion DLC, which has both the games in HD with the sharpness of PC controls as well as full gamepad controller support.

If you can't do that, I guess xbox is an okay alternative.

Anyway, back to Devil's Third.

I wonder if Itagaki has adopted it as a human child, yet, and if so, what arbitrary gender he has assigned it.
 

grap3fruitman

Well-Known Member
Standard Donor
So this game came out two days ago. Gamestop allegedly only order 420 copies for the entire continent but they're the only place that still seems to have it in stock at the moment for anyone interested. Destructoid has a piece entitled "Is Itagaki's Career in AAA Over?" on the game's lackluster debut. I wonder if poor interest from retailers also had anything to do with DOAX3?
 
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Kasumi

Active Member
Feel sorry for Itagaki, this game is the pure definition of development hell and low budget. Not sure if he is done with AAA games but I can't see many companies giving him a big pile of cash to develop a big game.
 

just_me

Well-Known Member
Standard Donor
Didn't this game come out in like July or August?

In the rest of the world, yes. The US release was delayed for some reason.
This also explains the low interest… the game did not do “DOAX bad” it did “indie artsy game bad”.
Also can we mock Itagaki for not bringing the single player to PC, only the Multiplayer as F2P with micro-transactions? :p
 
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Kensei25

Member
Have to say that I am enjoying the heck out of Devil's Third. Been playing it for past couple of days. It is very rough and unpolished in various areas, but it is no where near as bad as the critics are saying. Think NG2-lite melee combat with guns and grenades but still satisfying and alot of fun.
 

synce

Well-Known Member
A few hours in, it's an ok game. Not up to Itagaki's usual standard and probably not something I'd ever replay. The multiplayer has potential on PC, I like the freerunning aspect but currently it's barely playable due to controller and 30fps.
 

synce

Well-Known Member
Welp, just beat it. 5 years of development, and we got a 5 hour game with zero depth. It's eerie just how many parallels there are to NG3.

Save yourself some money and enjoy on youtube.

 

Argentus

Well-Known Member
Beyond mechanics, this game never looked good even as a concept, to be honest. Not that it looked bad, just bland and generic action game. Nothing stood out.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
My Wii U is still sitting in its box since I moved. I was hoping my early impressions about the game were wrong and that it'd be worth picking up. Doesn't seem to be the case from most players as well as critics. I'd love to see a more polished version released on more capable hardware. Would be worth trying then. And I don't mean the MP-only PC version. I want the campaign spit-shined.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
So Itagaki talked all that shit and his game turned out to be pure ass as well?
Sounds like the campaign has a fair amount of fun to it, actually. But the technical issues pretty much destroy the fun to be had. A lot of people on forums are talking about how much fun they're having despite all of that but they always mention the issues as a caveat.
 
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