Argentus
Well-Known Member
All this blind hate for the Wii U
IKR? I dunno what's up with all this blind hate for the console, it's pretty neat if you have an open mind about the games.
As for the Devil's Third itself, I'm leaning toward wait-and-see. Remember, before DOA3 was released and it got a showing beforehand via trailer, it too looked like garbage. However, I've never known Itagaki to experience a development hell situation before, so who knows? Either way I remain cautiously optimistic. Personally though, I was really hoping for something that wasn't just a shooter. Maybe if the game fails, it may serve as a calling for Itagaki to dabble with Team Ninja once more... preferably in the promotional department (or even to bring Aerosmith back to DOA once again)
Yeah I know, that's stretching a bit. But one can dream.
Dream On.
Problem is there's no real way to make "difficulty" in a shooter. There's just "how many bullets do enemies take before they drop", and...that's it. So its just a matter of "how long does each fight take", rather than "how hard will it be". In first person shooters anyway. Third person shooters you can utilize evasion, mobility, cover, melee mechanics and the like, thanks to peripheral vision.I feel like it's been too long since they last showed this... After checking Itagaki's facebook I'm more hyped than ever
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Edit: Haha the day after I post this it's on Siliconera somehow... The guy must be a DOA fan?
So disappointed....i lost interest in shooters a LONG time ago (Borderlands being the kinda-exception, but I don't really shoot too much in that game. use melee or summon classes). Last "shooter" i bought was Call of Duty 2. Not Modern Warfare 2. 2. The 360 launch title.