Calm down. No one exactly said she's nerfed or unsafe now. Probably just on par with the rest of the character's strengths. I'm sure she's still safe, has guard breaks, guaranteed ground grab set-ups, easy air grab situations and insane throw damage overall plus amazing mix-up game. She's actually very, very good.
Well she lost a lot of safety from the E3 build and that's it, which is quite disappointing since i think that gave her a good edge against faster characters.
I'm probably wrong, but doesn't her dropkick leave her grounded, and if so is that enough to guarantee a ground throw (assuming the opponent has one) against her? Can't remember if ground throw's are i12 or faster.1) I don't know of a which move, if any, she can use as a knockback into a wall and guarantee an air throw from. I was just stating the requirements.
2) For her being nerfed, I heard that an example of her being made unsafe is that her dropkick is now over 10 frames disadvantage... and a guard break before that. Don't know if they made other areas safer or not, just that's one thing I heard.
Cliffhanger throws? Is it exclusive to graplers? I have seen Bass and Tina only.
Just a thought that i had not worthy of a new topic.
Does her 46P+F comes out as fast as in DOA3 or is the charged bullshit from DOA4 still there¿ I never found any uses for that grab in 4 because everyone saw it coming. I dream for this redesigned blondie to be as good as in DOA3.
Does her 46P+F comes out as fast as in DOA3 or is the charged bullshit from DOA4 still there¿ I never found any uses for that grab in 4 because everyone saw it coming. I dream for this redesigned blondie to be as good as in DOA3.
Holy shit that made me laugh. Didn't expect that. She could do that in DOA4 though.2
1:26
One was just 6pp on HCH.Both of those times she worked the stun threshold before the launch.
Regardless, she still feels like a solid mid-tier character who's really easy to pick up.
One was just 6pp on HCH.
That's good to know, I've never played a DOA game in my life nor a grappler.
Would anyone recommend her for a beginner?
It was only 40 seconds into the match. That may of happened if Tina over used it or later in the match. Either which way she could of free canceled and did that throw that does 40% health on HCH.If the Brad player was smarter, he would have held the second P or the 33P since none of that was guaranteed..
One needs to learn how to maximize the guaranteed damage one can deal at the given opportunity. Learn her 5 frame, 7 frame as you'll be punishing most of your opponents attacks with them after block. Learn her most damaging throw to capitalize counter holds (I think it's while raising 64, shortcut is crouch dash with 33 then 64 or 62364 which is also a crouch dash and throw).Just learn the guaranteed ground throws and go from there, a normal throw is something that everyone has without anything special added to the grapplers except more damage.