Cool, I never honestly played the PS1 version, at least to any point that I felt I could recall such information. As far as I've seen in ++, the attack doesn't affect the bounce height.
The air throw range in DOA3 differed per character. Bass' had the best, being mid-shin high; Leon's I believe was mid-thigh high; Gen Fu had to be waist high. You are right about the position of the field determining on if an air throw should be used. I was merely saying that in open space it's best to do . The air throw and its follow-up both net the same damage so it's merely where you want the opponent to go.
The air throw range in DOA3 differed per character. Bass' had the best, being mid-shin high; Leon's I believe was mid-thigh high; Gen Fu had to be waist high. You are right about the position of the field determining on if an air throw should be used. I was merely saying that in open space it's best to do . The air throw and its follow-up both net the same damage so it's merely where you want the opponent to go.