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Tina= Main 1st day.
No, you're not entitled to an opinion. You're entitled to an educated opinion.What? Im given the right to my opinion.
Here's hoping. I know we all wanna see this series do well. As long as I get some years of fun like DOA2U, I'll be happy. A huge competitive scene would be a nice bonus, though.
It's something we all want, Well at least I hope so....
Seeing the game on stream would be a nice thing, heck if someone is already thinking of a 24 hour stream...more power to ya~ But I think since the community has nothing to lose at this point, it can only get better.
Does anyone else thinks this game is fighting game of the year?
Grap3 you always state the obvious and its kinda tickin me off please stop.No, you're not entitled to an opinion. You're entitled to an educated opinion.
To Rikuto: short question, does Bayman's Fire Bullet (6P+K in 4 and 4P+K in earlier DOAs) launch again on stun, counter or hi-counter hit?
... but I'm not a fan of toning down characters unless they're blatantly OP.
From what I can tell of the DOA5 E3 build, Sarah and Bayman are leaps and bounds ahead of the rest of the cast who still are forced to play the stun guessing game, but you've clearly stated you don't think they're broken or anything. What is this dividing line that you use to decide if something actually is overpowered or just really really good?
I don't think it'll come down to that, but that's just wishful thinking, but your right though here is something to lose...I was being a tad too optimistic. The thing is, it's hard to evaluate how the game will do with how it is right now, and without factoring how TecmoKoei will market the game...ultimately it will rely on the publisher in getting the game out there and how much money they are willing to spend on the marketing. Personally I don't think the are in the position to be sparing any funds considering what they did with NG3. In short, DOA5 has to do well, or allow them to break even... sorry for going off topic~We do have something to lose. DOA4 is 7 years old at this point and people are open to the potential changes in the series. This is mainly because it's been so long since a console DOA game, but also because of the new generation of players that came in with SF4. If DOA5 is not what people want, it's unlikely DOA6 will get the same opportunity to succeed.
If it's so obvious then why don't you understand it?Grap3 you always state the obvious and its kinda tickin me off please stop.
Did Sarah have stance options like her flamingo stance in FS? Also, are there any new stance options for any of the returning cast. I couldn't tell if Kokoro got one or not, but she was definitely doing a lot of new things I hadn't seen in 4 in the E3 vids.
After playing VF5FS for a couple of days, I really like how all almost all of the characters have some type stance where they have different options from. It would be really cool to see Leifang with an evasive stance like Bokuho, or even an auto-parry stance like Lei or Vanessa in VF5
Hmm, what is your definition of a 'stance' then? Right now I'm only coming up with a few chars who had stances off the top of my head.If you look at DOA5, most of the current cast does have a stance of some sort. It's not that far off from VF5 in that regard.
I used that to bait opponents a lot when i'm using Ayane.Ayane's BT is her stance if anything, also her advance and retreat spins have moves out of them. Kasumi has a special step out of certain moves, so that falls under stances...
I just feel like our comments are not getting to them![]()