edit: 3.1 is the japanese version. The french/euro version is 3.2, and the main difference between the two versions is that the move tracking in 3.1 allowed for characters to successfully sidestep attacks in more of a VF/Tekken manner. in 3.2 the tracking is tightened up significantly and this is made much more difficult, and in 3.0 it is virtually impossible.
3.2 is still a good game if you can live without the sidestepping evading things. It had lots of unique wall traps, inescapable combos, and character diversity. 3.1 just has another layer of depth added to it.
What? So they mostly track? That is pretty fucking retarded, considering how significant, how fast and far side-stepping takes you in doa. TeamN really need to take their heads out their asses and make up their mind about side stepping and tracking in DOA5 because if this was Tekken and I get hit with a mishima 112 after a successful side-step, I would fucking break my stick, no joke. That sort of thing would infuriate Tekken players if they can't space safely, same thing in VF. Yeah, you could dash cancel safely straight, but if you're looking to do a punish after a SS and you get hit with a move that's not supposed to, that would be lame.
How were frame advantages like on block in DOA4? I heard the wrestlers were pretty track in that sort of game and kept getting more garbage after DOA2.
edit: what really bothers me about the DOA community is that they don't talk strategy enough, especially on DOACentral. Is it because they did that years ago or do you guys speak a whole other language?